Register to Attend the 2025 GDC Online Services HouseRegister to Attend the 2025 GDC Online Services HouseRegister to Attend the 2025 GDC Online Services House

Register to Attend the 2025 GDC Online Services House

Join the #1 community of online service professionals at the game tech gathering of GDC 2025, the Online Services House. We'll be steps from Moscone’s front door at SPIN with food, drinks, ping pong and an incredible network of industry members. We look forward to kicking-off the first night of GDC – come reconnect with old friends and meet new great people.

Our event has limited capacity so please register early. We will be prioritizing admission for guests from game studios.

Also, please take a minute to learn about the Online Services Guild community on Discord where you can connect with other online service engineers throughout the year.

Special Thanks to our 2025 GDC Online Service House Partners

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The Online Services House is made possible by our Partners:

Pragma

We’re a bunch of backend engineers that helped scale massive games like League of Legends, Destiny 2, and Plants vs Zombies 2. We’ve built the Backend Game Engine that powers features like cross-platform accounts, matchmaking, and player data (achievements, quests, battle passes, monetization, etc.). The Pragma Backend Game Engine is the only truly extensible backend solution.

FirstLook

FirstLook is the easiest way to onboard and grow your own playtester community. It's packed with features like Discord management, cross-play support, friend referrals and invites, feedback gathering – and much more!

AWS for Games

Amazon Web Services (AWS) is the world’s most comprehensive and broadly adopted cloud, offering over 200 fully featured services from data centers globally. Millions of customers—including the fastest-growing startups, largest enterprises, and leading game developers—are using AWS to lower costs, become more agile, and create amazing games.

Hathora

Hathora is the bare metal orchestrator for AA and AAA studios running the most ambitious multiplayer games, from dev to launch. They already power studios like Frost Giant, Mountaintop, OCP, and their self-service platform gets you going in minutes.

Unity

Unity (NYSE: U) is the world's leading platform of tools for creators to build and grow real-time games, apps, and experiences across multiple platforms, from mobile, PC, and console, to spatial computing.

Overwolf

Overwolf is the guild for in-game creators. With over 1,500 games supported, 178,000 creators, and 100 million monthly active users, Overwolf is the all-in-one platform that enables creators to build, distribute, and monetize in-game apps, mods, private game servers and premium websites. Built for creators by creators, Overwolf is on a mission to unite the in-game creator community and empower them to make a living doing what they love - developing truly awesome gaming experiences.

Rocket Science

The Rocket Science Group specializes in multiplayer, co-development, platform services, publishing technology, and live operations for console, PC and mobile titles. We have studio teams in Europe and North America and work in partnership with the game industry’s top creators.

SpacetimeDB

SpacetimeDB is a brand new real-time database built for massively multiplayer online games and interactive applications. It works by syncing game states instantly across all players, which means ultra-low latency, seamless multiplayer experiences, and fewer headaches for developers. Whether you’re building a new MMO or an app, SpacetimeDB simplifies networking so you can focus on creating amazing experiences.

Live Aware

Live Aware is an AI-powered insights management platform built by game industry leaders. We transform how game developers listen, analyze and take action on experiential feedback at all stages of development.

Uthana

Uthana is a generative AI platform for 3D character animation; we enable content creators to animate characters in minutes, not days or weeks. Our vision is to power real-time, novel motion in response to narration, environment, and character intent.