Recap: GDC 2022

Recap: GDC 2022

Recap: GDC 2022

Jake S

Back after its COVID hiatus, GDC 2022 was a fantastic conference that saw thousands of developers & game aficionados return to San Francisco's Moscone Center for the week. This was Pragma's first major event we'd been able to attend in a while & we were thrilled to be part of the action. Between our booth on the showroom floor, our CTO's three talks/panels, & our happy hour we met an incredible cohort of impassioned game devs & studios.

Chris Cobb's first talk on 10 Ways to Crash Your Server on Launch Day can be viewed by clicking the link in the title.

His second talk on Anti-Crunch: Patterns and Practices can be viewed by clicking the link in the title.

We look forward to a bigger & better GDC23!

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Pragma is currently working with a select group of studios in development.

A great underlying platform is essential in bringing players together. Pragma's technology lets us focus on the creative side of game development while offloading much of the complexity of shipping at scale.

Nate Mitchell

Founder of Mountaintop Studios and Oculus