OnlineServicesSummit
A gathering for the people behind online games.
Hosted by Pragma and Avalanche Studios Group. One day for backend and online engineers from studios across Europe.
JoeBrammer
CEO, BulkheadOn the insane launch of WARDOGS.

UlasKarademir
CTO, IO InteractiveOn the Glacier engine and building engineering teams across Copenhagen, Malmö, Barcelona and Brighton. More speakers will be announced soon.

The Online Services Summit brings together senior online services and backend engineers, tech leads, and studio leadership for a full day focused on the hard parts of running games online: identity and accounts, matchmaking, player data, live operations, and what happens when a launch goes better than planned.
There is no expo floor and no sales track. Sessions are fireside chats, a keynote, and small roundtables, with plenty of time between them to compare notes with people solving the same problems.
The 2026 edition is hosted at Avalanche Studios Group's headquarters in Stockholm, with an invite list drawn from studios across the Nordics and Europe. Previous summits in Los Angeles and Amsterdam brought together engineers from Sony, Epic, Riot, Respawn, Activision, Ubisoft, Netflix, Warner Bros. Games, Dreamhaven, System Era, and Gardens.
- DATE
- Wednesday, November 4, 2026Sponsored dinners the evening of November 3.
- VENUE
- Avalanche Studios Group HQStockholm, Sweden
- FORMAT
- Invite-only, single day
- COST
- Free for approved guests
- Online services and backend engineers
- Engineering leads and directors
- Live operations and platform teams
- Studio and technical leadership
- Live service architecture
- Scaling for launch
- Infrastructure cost
- Matchmaking
- Cross-platform accounts
- Player data & telemetry
- Running online teams
- Panels & roundtables
- Engineering exchange
Draft agenda. Times and sessions will be confirmed closer to the day.
- 09:00Registration, breakfast and networking
- 09:45Welcome
- 10:00Fireside chat: Joe Brammer, BulkheadOn the launch of WARDOGS.
- 11:00Roundtables, round oneSmall-group discussions led by attendees, drawn from the themes above.
- 12:00Lunch and networking
- 13:15Keynote: Arrowhead Game StudiosSpeaker to be announced.
- 14:15Roundtables, round twoMatchmaking, live operations, and what happens when your game is too successful.
- 15:15Fika
- 15:45Fireside chat: Ulas Karademir, IO InteractiveOn the Glacier engine and building engineering teams across four cities.
- 16:45Networking and drinks
- Ubisoft
- Naughty Dog
- Massive
- Bulkhead
- Epic
- Unity
- Arrowhead
- Mediatonic
Free for approved guests.
Attendance is by invitation and approval only. If you work in this space, want a spot, or are interested in speaking, reach out.
Submit approval request