OSS_VER_05.0
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OnlineServicesSummit

SYSTEM_IDENTITY // VOL. 05

A gathering for the people behind online games.

Hosted by Pragma and Avalanche Studios Group. One day for backend and online engineers from studios across Europe.

Stockholm / WED 04 NOV 2026 / Fifth Edition /
FEATURED_SESSION // FIRESIDE_CHAT

JoeBrammer

CEO, BulkheadBulkhead

On the insane launch of WARDOGS.

Request attendanceSPEAKER FILE // 005
Joe Brammer, CEO, Bulkhead
FEATURED_SESSION // FIRESIDE_CHAT

UlasKarademir

CTO, IO InteractiveIO Interactive

On the Glacier engine and building engineering teams across Copenhagen, Malmö, Barcelona and Brighton. More speakers will be announced soon.

Request attendanceSPEAKER FILE // 006
Ulas Karademir, CTO, IO Interactive
BRIEFING // THE_SUMMIT

The Online Services Summit brings together senior online services and backend engineers, tech leads, and studio leadership for a full day focused on the hard parts of running games online: identity and accounts, matchmaking, player data, live operations, and what happens when a launch goes better than planned.

There is no expo floor and no sales track. Sessions are fireside chats, a keynote, and small roundtables, with plenty of time between them to compare notes with people solving the same problems.

The 2026 edition is hosted at Avalanche Studios Group's headquarters in Stockholm, with an invite list drawn from studios across the Nordics and Europe. Previous summits in Los Angeles and Amsterdam brought together engineers from Sony, Epic, Riot, Respawn, Activision, Ubisoft, Netflix, Warner Bros. Games, Dreamhaven, System Era, and Gardens.

DATE
Wednesday, November 4, 2026Sponsored dinners the evening of November 3.
VENUE
Avalanche Studios Group HQStockholm, Sweden
FORMAT
Invite-only, single day
COST
Free for approved guests
WHO_ATTENDS
  • Online services and backend engineers
  • Engineering leads and directors
  • Live operations and platform teams
  • Studio and technical leadership
HOSTED_BY
PragmaAvalanche Studios Group
01_ARCHITECTURES
  • Live service architecture
  • Scaling for launch
  • Infrastructure cost
02_ENGAGEMENT
  • Matchmaking
  • Cross-platform accounts
  • Player data & telemetry
03_OPERATIONS
  • Running online teams
  • Panels & roundtables
  • Engineering exchange
AGENDA // DAY_01

Draft agenda. Times and sessions will be confirmed closer to the day.

  1. 09:00
    Registration, breakfast and networking
  2. 09:45
    Welcome
  3. 10:00
    Fireside chat: Joe Brammer, BulkheadOn the launch of WARDOGS.
  4. 11:00
    Roundtables, round oneSmall-group discussions led by attendees, drawn from the themes above.
  5. 12:00
    Lunch and networking
  6. 13:15
    Keynote: Arrowhead Game StudiosSpeaker to be announced.
  7. 14:15
    Roundtables, round twoMatchmaking, live operations, and what happens when your game is too successful.
  8. 15:15
    Fika
  9. 15:45
    Fireside chat: Ulas Karademir, IO InteractiveOn the Glacier engine and building engineering teams across four cities.
  10. 16:45
    Networking and drinks
PREVIOUS EDITIONS // PARTICIPATING TEAMS
  • Ubisoft
  • Naughty Dog
  • Massive
  • Bulkhead
  • Epic
  • Unity
  • Arrowhead
  • Mediatonic
SPONSORED_BY
  • GameFabric by NitradoGameFabric by Nitrado
  • AWS for GamesAWS for Games
FINAL_INVITATION

Free for approved guests.

Attendance is by invitation and approval only. If you work in this space, want a spot, or are interested in speaking, reach out.

Submit approval request