Our analytics services capture data about live services and game health. There are two categories of data: metrics and telemetry.
Metrics are aggregated timeseries data representing numeric values. Examples include the number of players currently online (CCU); the number of RPC requests per minute; or the median, 65th, and 99th percentiles of RPC processing duration.
While telemetry applies to many different kinds of data collection, Pragma Engine uses it to describe high-volume, less structured, big data information. Pragma Engine provides a real-time telemetry event collector that terminates data into a data store of choice. Telemetry is useful for collecting high resolution data around specific questions or features, and requires post-processing to produce actionable insights.
|live ops||CPU, memory, requests per second||traces, spans, structured events|
|game data||CCU, match starts, purchases||enemy encounters, menu iteractions, weapon usage stats|
|Telemetry||Use telemetry to collect high-resolution data around specific questions or features.|
|Metrics||Metrics are aggregated timeseries data representing numeric values.|