Player Data #

The Inventory service includes features such as player inventory, store purchase, player progression, loadouts, crafting and similar. The engine grants, stores, retrieves, and updates player data with a sound transactional model that accounts for real-world scenarios like service outages and database instabilities. It also offers a rich content management system to address live migration, so player data can be evolved throughout the lifecycle of a live-service game.

Contents #

ItemsUse instanced items and stackable items to build out your inventory system.
Content DataCreate and interact with game content managed by the platform.
CraftingFrom simple exchanges of materials for gear, to complex, nested, pseudo-random rolled item grant and upgrade systems.
StoreCreate store catalogs to manage exchanging stackable and instanced items. Can be individually managed, enabling special events like limited-time content sales.
RewardsPowers weighted random rolls of rewards content.
Grants and EntitlementsUse grants and entitlements to send players items.