Player Data #
The Inventory service includes features such as player inventory, store purchase, player progression, loadouts, crafting and similar. The engine grants, stores, retrieves, and updates player data with a sound transactional model that accounts for real-world scenarios like service outages and database instabilities. It also offers a rich content management system to address live migration, so player data can be evolved throughout the lifecycle of a live-service game.
Contents #
Topic | Description |
---|---|
Items | Use instanced items and stackable items to build out your inventory system. |
Content Data | Create and interact with game content managed by the platform. |
Crafting | From simple exchanges of materials for gear, to complex, nested, pseudo-random rolled item grant and upgrade systems. |
Store | Create store catalogs to manage exchanging stackable and instanced items. Can be individually managed, enabling special events like limited-time content sales. |
Rewards | Powers weighted random rolls of rewards content. |
Grants and Entitlements | Use grants and entitlements to send players items. |