game-common / pragma.loadsimulator / PartnerWrapper /
PartnerWrapper #
class PartnerWrapper(gameConnection: LoadSimConnection, socialConnection: LoadSimConnection, telemetrySender: TelemetrySender<TelemetryRpc.SourcedEvent>, disconnectClient: suspend () -> Unit)
A loadsim partner client (a game server): pre-provisioned tokens, game + social rpc clients and tracked telemetryService.
Constructors #
PartnerWrapper | fun PartnerWrapper(client: <ERROR CLASS>) |
PartnerWrapper | internal fun PartnerWrapper(gameConnection: LoadSimConnection, socialConnection: LoadSimConnection, telemetrySender: TelemetrySender<TelemetryRpc.SourcedEvent>, disconnectClient: suspend () -> Unit) |
Properties #
| Name | Summary |
|---|---|
Game-server telemetry; a game server reports for many players, so each event names its own source. |