ClientStackKind | enum ClientStackKind : Enum<ClientStackKind>
Which client stack the load simulator runs over. NEW is the default; OLD (OldLoadSimClientFactory) exists for compat testing. |
ClientWrapper | class ClientWrapper(playerId: Fixed128, socialId: Fixed128, displayName: PragmaDisplayName, providerAccountId: String, gameConnection: LoadSimConnection, socialConnection: LoadSimConnection, telemetrySender: TelemetrySender<TelemetryRpc.TelemetryEvent>, delayer: Delayer, disconnectClient: suspend () -> Unit)
Loadsim wrapper over a connected PlayerClient. |
LoadSimClientFactory | interface LoadSimClientFactory
Produces connected load-sim clients. Players are ClientWrappers, the operator an OperatorWrapper and the partner a PartnerWrapper. |
LoadSimRpcConnection | class LoadSimRpcConnection(connection: <ERROR CLASS>) : LoadSimConnection
Adapts the new pragma.clientsRpcConnection, which already speaks RpcResult and predicate waits. |
NewLoadSimClientFactory | class NewLoadSimClientFactory(factory: <ERROR CLASS>, delayer: Delayer) : LoadSimClientFactory
The new pragma.clients stack: PragmaClientFactory builds the clients; this wraps them for the loadsim. |
NotificationTypes | internal object NotificationTypes
Resolves the notification names steps and notificationsToPersist config use — Kotlin qualified names such as pragma.party.PartyRpc.PartyDetailsV1Notification — to notification classes. |
OldLoadSimClientFactory | class OldLoadSimClientFactory(config: LoadSimulatorConfig, backgroundManager: BackgroundManager, delayer: Delayer) : LoadSimClientFactory
The old pragma.client stack. |
OldStackConnection | class OldStackConnection(connection: BackendConnection) : LoadSimConnection
Adapts the old pragma.clientBackendConnection onto the same RpcResult surface. |
OldStackKeepAlive | internal class OldStackKeepAlive(client: PragmaClient, child: BackgroundManager, heartbeatMillis: Long, stopTimeoutMillis: Long = STOP_TIMEOUT_MILLIS)
Keep-alive and watchdog for a client on the old pragma.client stack, which owns neither. Mirrors the new stack’s ClientSession. |
OperatorWrapper | class OperatorWrapper(providerAccountId: String, gameConnection: LoadSimConnection, socialConnection: LoadSimConnection, telemetrySender: TelemetrySender<TelemetryRpc.SourcedEvent>, delayer: Delayer, disconnectClient: suspend () -> Unit)
A loadsim operator client. |
PartnerWrapper | class PartnerWrapper(gameConnection: LoadSimConnection, socialConnection: LoadSimConnection, telemetrySender: TelemetrySender<TelemetryRpc.SourcedEvent>, disconnectClient: suspend () -> Unit)
A loadsim partner client (a game server): pre-provisioned tokens, game + social rpc clients and tracked telemetryService. |
RpcClient | open class RpcClient(connection: LoadSimConnection, delayer: Delayer, clientId: String, backend: String)
Loadsim-facing view of one backend connection. |
TelemetrySender | typealias TelemetrySender<Event> = suspend (<ERROR CLASS>, events: List<Event>) -> <ERROR CLASS><Unit>
Sends one batch of telemetry events for a destination: a new-stack client’s telemetryService::sendEvents, or the old stack’s equivalent. The seam that lets the same TrackedTelemetryService run over either client stack. |
TrackedTelemetryService | class TrackedTelemetryService<Event>(sender: TelemetrySender<Event>, delayer: Delayer, clientId: String, requestClass: KClass<out GeneratedMessage>, responseClass: KClass<out GeneratedMessage>)
The loadsim’s tracked view of a client’s telemetry service. |