createGameShardV1  | suspend fun createGameShardV1(operatorSession: OperatorSession, request: GameManagementRpc.CreateGameShardV1Request): GameManagementRpc.CreateGameShardV1Response
 Create new game shard for an existing game.  | 
createGameTitleV1  | suspend fun createGameTitleV1(operatorSession: OperatorSession, request: GameManagementRpc.CreateGameTitleV1Request): GameManagementRpc.CreateGameTitleV1Response
 Create new game titles for individual games.  | 
createLimitedAccessEventOperatorV1  | suspend fun createLimitedAccessEventOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.CreateLimitedAccessEventOperatorV1Request): GameManagementRpc.CreateLimitedAccessEventOperatorV1Response
 Create a GameManagementCommon.LimitedAccessEvent.  | 
createLimitedAccessEventPartnerV1  | suspend fun createLimitedAccessEventPartnerV1(partnerSession: PartnerSession, request: GameManagementRpc.CreateLimitedAccessEventPartnerV1Request): GameManagementRpc.CreateLimitedAccessEventPartnerV1Response
 Create a GameManagementCommon.LimitedAccessEvent.  | 
createLimitedAccessEventServiceV1  | suspend fun createLimitedAccessEventServiceV1(serviceSession: ServiceSession, request: GameManagementRpc.CreateLimitedAccessEventServiceV1Request): GameManagementRpc.CreateLimitedAccessEventServiceV1Response
 Create a GameManagementCommon.LimitedAccessEvent.  | 
deleteLimitedAccessEventOperatorV1  | suspend fun deleteLimitedAccessEventOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.DeleteLimitedAccessEventOperatorV1Request): GameManagementRpc.DeleteLimitedAccessEventOperatorV1Response
 Deletes a limited access event.  | 
deleteLimitedAccessEventPartnerV1  | suspend fun deleteLimitedAccessEventPartnerV1(partnerSession: PartnerSession, request: GameManagementRpc.DeleteLimitedAccessEventPartnerV1Request): GameManagementRpc.DeleteLimitedAccessEventPartnerV1Response
 Deletes a limited access event.  | 
deleteLimitedAccessEventServiceV1  | suspend fun deleteLimitedAccessEventServiceV1(serviceSession: ServiceSession, request: GameManagementRpc.DeleteLimitedAccessEventServiceV1Request): GameManagementRpc.DeleteLimitedAccessEventServiceV1Response
 Deletes a limited access event.  | 
getAllLimitedAccessEventsOperatorV1  | suspend fun getAllLimitedAccessEventsOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.GetAllLimitedAccessEventsOperatorV1Request): GameManagementRpc.GetAllLimitedAccessEventsOperatorV1Response
 Get a list of all limited access events attached to a game shard.  | 
getAllLimitedAccessEventsPartnerV1  | suspend fun getAllLimitedAccessEventsPartnerV1(partnerSession: PartnerSession, request: GameManagementRpc.GetAllLimitedAccessEventsPartnerV1Request): GameManagementRpc.GetAllLimitedAccessEventsPartnerV1Response
 Get a list of all limited access events attached to a game shard.  | 
getAllLimitedAccessEventsServiceV1  | suspend fun getAllLimitedAccessEventsServiceV1(serviceSession: ServiceSession, request: GameManagementRpc.GetAllLimitedAccessEventsServiceV1Request): GameManagementRpc.GetAllLimitedAccessEventsServiceV1Response
 Get a list of all limited access events attached to a game shard.  | 
getLimitedAccessEventOperatorV1  | suspend fun getLimitedAccessEventOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.GetLimitedAccessEventOperatorV1Request): GameManagementRpc.GetLimitedAccessEventOperatorV1Response
 Get a single limited access event by id.  | 
getLimitedAccessEventPartnerV1  | suspend fun getLimitedAccessEventPartnerV1(partnerSession: PartnerSession, request: GameManagementRpc.GetLimitedAccessEventPartnerV1Request): GameManagementRpc.GetLimitedAccessEventPartnerV1Response
 Get a single limited access event by id.  | 
getLimitedAccessEventServiceV1  | suspend fun getLimitedAccessEventServiceV1(serviceSession: ServiceSession, request: GameManagementRpc.GetLimitedAccessEventServiceV1Request): GameManagementRpc.GetLimitedAccessEventServiceV1Response
 Get a single limited access event by id.  | 
setFullAccessPlayerGroupsOperatorV1  | suspend fun setFullAccessPlayerGroupsOperatorV1(serviceSession: OperatorSession, request: GameManagementRpc.SetFullAccessPlayerGroupsOperatorV1Request): GameManagementRpc.SetFullAccessPlayerGroupsOperatorV1Response
 Set the list of player groups that have full access to a game shard.  | 
setShardAccessModeOperatorV1  | suspend fun setShardAccessModeOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.SetShardAccessModeOperatorV1Request): GameManagementRpc.SetShardAccessModeOperatorV1Response
 Sets the shard access mode for a specific game shard to the specified mode.  | 
updateGameShardV1  | suspend fun updateGameShardV1(operatorSession: OperatorSession, request: GameManagementRpc.UpdateGameShardV1Request): GameManagementRpc.UpdateGameShardV1Response
 Edits the name and description of a game shard.  | 
updateGameTitleV1  | suspend fun updateGameTitleV1(operatorSession: OperatorSession, request: GameManagementRpc.UpdateGameTitleV1Request): GameManagementRpc.UpdateGameTitleV1Response
 Updates a game title’s name and description.  | 
updateLimitedAccessEventOperatorV1  | suspend fun updateLimitedAccessEventOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.UpdateLimitedAccessEventOperatorV1Request): GameManagementRpc.UpdateLimitedAccessEventOperatorV1Response
 Update an already defined limited access event to modify any details of the event.  | 
updateLimitedAccessEventPartnerV1  | suspend fun updateLimitedAccessEventPartnerV1(partnerSession: PartnerSession, request: GameManagementRpc.UpdateLimitedAccessEventPartnerV1Request): GameManagementRpc.UpdateLimitedAccessEventPartnerV1Response
 Update an already defined limited access event to modify any details of the event.  | 
updateLimitedAccessEventServiceV1  | suspend fun updateLimitedAccessEventServiceV1(serviceSession: ServiceSession, request: GameManagementRpc.UpdateLimitedAccessEventServiceV1Request): GameManagementRpc.UpdateLimitedAccessEventServiceV1Response
 Update an already defined limited access event to modify any details of the event.  | 
viewGameShardV1  | suspend fun viewGameShardV1(operatorSession: OperatorSession, request: GameManagementRpc.ViewGameShardV1Request): GameManagementRpc.ViewGameShardV1Response
 Gets a game shard by game shard id.  | 
viewGameTitlesV1  | suspend fun viewGameTitlesV1(operatorSession: OperatorSession, request: GameManagementRpc.ViewGameTitlesV1Request): GameManagementRpc.ViewGameTitlesV1Response
 Returns a list of all game titles.  | 
viewGameTitleV1  | suspend fun viewGameTitleV1(operatorSession: OperatorSession, request: GameManagementRpc.ViewGameTitleV1Request): GameManagementRpc.ViewGameTitleV1Response
 Returns a game title by game title id.  |