buildExtGameServerPlayer | open suspend fun buildExtGameServerPlayer(gameInstanceSnapshot: GameInstance.GameInstance, player: GameInstance.GamePlayer): ExtGameServerPlayer
Called to prepare custom data about a player in a game instance to send to the game server. |
buildExtGameStart | open suspend fun buildExtGameStart(gameInstanceSnapshot: GameInstance.GameInstance): ExtGameStart
Called to prepare custom data about a game instance to send to the game server. |
handleBackendAddPlayersRequest | open suspend fun handleBackendAddPlayersRequest(gameInstanceSnapshot: GameInstance.GameInstance, requestExt: ExtBackendAddPlayersRequest, playersToAdd: List<PlayerToAdd>)
Called when receiving a backend request to add players to a game instance. |
handleBackendCreateRequest | open suspend fun handleBackendCreateRequest(gameInstanceSnapshot: GameInstance.GameInstance, requestExt: ExtBackendCreateRequest, playersToAdd: List<PlayerToAdd>)
Called when receiving a backend request to create a game instance. |
handleBackendEndRequest | open suspend fun handleBackendEndRequest(gameInstanceSnapshot: GameInstance.GameInstance, playerGameResults: List<PlayerGameResult>, requestExt: ExtEndGameRequest)
Called when receiving a game server request to end a game instance. |
handleBackendRemovePlayersRequest | open suspend fun handleBackendRemovePlayersRequest(gameInstanceSnapshot: GameInstance.GameInstance, requestExt: ExtBackendRemovePlayersRequest, playersToRemove: Map<<ERROR CLASS>, ExtBackendRemovePlayer>)
Called when receiving a backend request to remove players from a game instance. |
handleBackendUpdateRequest | open suspend fun handleBackendUpdateRequest(gameInstanceSnapshot: GameInstance.GameInstance, requestExt: ExtBackendUpdateRequest)
Called when receiving a backend request to update a game instance. |
handleGameServerUnlinkRequest | open suspend fun handleGameServerUnlinkRequest(gameInstanceSnapshot: GameInstance.GameInstance, requestExt: ExtGameServerUnlinkRequest)
Called when receiving a game server request to unlink from a game instance. |
handlePlayerCreateRequest | open suspend fun handlePlayerCreateRequest(gameInstanceSnapshot: GameInstance.GameInstance, requestingPlayerId: <ERROR CLASS>, requestExt: ExtPlayerCreateRequest)
Called when receiving a player request to create a game instance. |
handlePlayerJoinRequest | open suspend fun handlePlayerJoinRequest(gameInstanceSnapshot: GameInstance.GameInstance, requestingPlayerId: <ERROR CLASS>, requestExt: ExtPlayerJoinGameInstanceRequest)
Called when receiving a player request to join a game instance. |
handlePlayerLeaveRequest | open suspend fun handlePlayerLeaveRequest(gameInstanceSnapshot: GameInstance.GameInstance, requestingPlayer: GameInstance.GamePlayer, requestExt: ExtPlayerLeaveRequest)
Called when receiving a player request to leave a game instance. |
handlePlayerUpdateRequest | open suspend fun handlePlayerUpdateRequest(gameInstanceSnapshot: GameInstance.GameInstance, requestingPlayer: GameInstance.GamePlayer, requestExt: ExtPlayerUpdateRequest)
Called when receiving a player request to update a game instance. |
onGameInstanceExpired | open suspend fun onGameInstanceExpired(gameInstanceSnapshot: GameInstance.GameInstance)
Called when a game instance expires. |
onGameServerAllocationFailed | open suspend fun onGameServerAllocationFailed(gameInstanceSnapshot: GameInstance.GameInstance)
Called when game server allocation fails for a game instance. |
onGameServerDisconnected | open suspend fun onGameServerDisconnected(gameInstanceSnapshot: GameInstance.GameInstance)
Called when a game server disconnects. |
onGameServerFailedToConnectInitialPlayers | open suspend fun onGameServerFailedToConnectInitialPlayers(gameInstanceSnapshot: GameInstance.GameInstance, initialPlayers: List<GameInstance.GamePlayer>)
Called when a game server fails to connect the initial players. |
onGameServerFailedToConnectMorePlayers | open suspend fun onGameServerFailedToConnectMorePlayers(readOnlyGameInstance: GameInstance.ReadOnlyGameInstance, morePlayers: List<GameInstance.ReadOnlyGamePlayer>)
Called when a game server fails to connect more players. |