game / pragma.multiplayer / MultiplayerService / processAllPartyUpdatesV1 /
processAllPartyUpdatesV1 #
suspend fun processAllPartyUpdatesV1(session: ServiceSession, request: MultiplayerRpc.ProcessAllPartyUpdatesV1Request): MultiplayerRpc.ProcessAllPartyUpdatesV1Response
Process the updates provided from the PartyService.
This can include adding or removing a party id, as well as adding and removing a player’s received invites. A BroadcastMultiplayerCacheData will be returned on the response where the party id is only set when it is not null and the BroadcastReceivedPartyInvites is only set when the invites have changed during this transaction.