game / pragma.multiplayer / MultiplayerService / getCachedMultiplayerDataServiceV1 /

getCachedMultiplayerDataServiceV1 #

suspend fun getCachedMultiplayerDataServiceV1(session: ServiceSession, request: MultiplayerRpc.GetCachedMultiplayerDataServiceV1Request): MultiplayerRpc.GetCachedMultiplayerDataServiceV1Response

Gets the cached multiplayer data for a given player.