Presence SDK Reference #
This section provides references for Presence service methods, classes, and events in the Pragma SDK for Unreal and Unity. For information on Pragma Engine backend classes and plugins, see Presence Backend Reference.
Presence SDK #
The table below contains a list of the SDK methods relevant to the presence feature. These methods are available via the PresenceApi
.
Call | description |
---|---|
Initialize() | Initializes the Presence API. Required to use the Presence SDK functions. |
SetAsOnline() | Appears as “online” to friends in the game instance |
SetAsAway() | Appears as “away” to friends in the game instance |
SetRichPresence() | Sets rich presence |
SetPresence() | Sets basic presence and rich presence at the same time |
GetPresenceCache() | Retrieves presence status for current player |
ForceSync() | Forcibly synchronizes the player client PresenceApi with the presence information in the Pragma Engine backend |
Unreal classes #
The SDK for Unreal makes use of Pragma-defined Unreal classes. The following sections list methods available on each class:
FPragmaPresence #
method | returns |
---|---|
GetPlayerId() | player’s ID |
GetGameShardId() | game shard’s ID |
GetGameTitleId() | game title’s ID |
GetBasicPresence() | EBasicPresence (Unknown, Online, or Away) |
GetExt() | FPragma_Presence_ExtRichPresence |
GetVersion() | Presence service version |
IPragmaPresenceCache #
method | returns |
---|---|
HasPresence() | true/false |
GetPresence() | FPragmaPresence |
Events #
The following events are related to the Presence feature.
To optimize server-load management, Pragma engine only sends Presence-related events to friends who are online.
Event | Trigger | Data returned |
---|---|---|
OnPresenceChanged | Your presence status changes | the updated FPragmaPresence |