Matchmaking Backend Reference #

This section provides Matchmaking references for plugins, classes, configuration values, and ext data defined in the Pragma Engine backend. For specifics on the using the Pragma SDK for matchmaking tasks, see Matchmaking SDK Reference.

Matchmaking plugin #

The Matchmaking Plugin is used to define all custom matchmaking logic within the engine.

methoddescription
initialize()Use to initialize the matchmaking service. Perform any validation logic or initial transformations to party, players, or ExtMatchable here.
matchParties()Called during the main matchmaking loop to match parties to form a game instance. This method is called many times, evaluating each party that has joined the matchmaking queue.
matchPartiesWithGame()Called during the main matchmaking loop when a live game instance enters matchmaking to request more players
endOfLoop()Called after completing a matchmaking loop to give the plugin a chance to start a new game instance even if it was not filled during the iteration
getQueueName()Allows you to specify a concise name for your matchmaking queues when represented in logs and metrics

Data classes #

Matchables #

Matchmaking.Matchable represents a party or group of parties involved in the matchmaking process. Parties in Matchable objects are not yet active, and can be moved between Matchable objects.

propertydescription
partiesList of parties in the Matchable
playersList of players from each party in the Matchable
extext payload (ExtMatchable) to store the result of in-memory calculations performed within the Matchmaking loop
methoddescription
getPlayer()Returns a player in this Matchable, identified by player ID
takePartiesFrom()Moves specified parties into the Matchable

Matchmaking parties #

Matchmaking.Party represents a party in matchmaking. The object provides access to any party details that might be necessary to evaluate when making matchmaking decisions.

propertydescription
partyIDUnique party ID
playersList of Matchmaking.Players in the party
extext payload (ExtMatchmakingParty) containing customer-defined information about the matchmaking party
preferredGameServerZonesList of game server zones
playerCountInteger representing the number of players in the party
methoddescription
secondsInQueue()Returns an integer representing the number of seconds the party has been in the matchmaking queue

Matchmaking players #

Matchmaking.Player represents a single player within matchmaking. The object provides access to any player-specific data that might be necessary to evaluate when making matchmaking decisions.

propertydescription
playerIdUnique player ID
gameServerZoneToPingMap key representing the game server zone to ping
partyIdParty ID for the party the player belongs to
teamNumberPlayer’s assigned team number
extext payload (ExtMatchmakingPlayer) containing customer-defined information about the matchmaking player

Matchmaking game instances #

Matchmaking.GameInstance represents a game that has re-entered matchmaking to find more players.

propertydescription
idUnique identifier for the game instance
playersList of players in the game instance
removedPlayersList of players previously removed from the game instance
gameServerVersionThe GameServerVersion the game instance is running within
gameServerZoneThe game server zone the game instance is using
extThe ExtMatchmakingGameInstance created when the game instance entered matchmaking
methoddescription
getPlayer()Returns an active GamePlayer from the game instance, identified by player ID
getPlayersByPartyId()Returns all active GamePlayers, organized by party ID
getPlayersByTeamNumber()Returns all active GamePlayers, organized by team number
secondsInQueue()Returns the time since the game instance joined the queue (in seconds)

Matchmaking game instance players #

Matchmaking.GamePlayer represents an active player in a Matchmaking.GameInstance.

propertydescription
playerIdUnique player id
partyIdParty id for the party to player belongs to
teamNumberTeam number for the team the player is on
extThe ExtMatchmakingGamePlayer representing any custom details about the game player

New game instances #

Matchmaking.NewGameInstance represents a successful matchmaking result that will be used to allocate a new game.

propertydescription
requestExtThe ExtBackendCreateRequest used to start the game
gameServerZoneThe game server zone the NewGameInstance is using
markedToContinueMatchmakingCalculated as true if NewGameInstance.continueMatchmaking has been called
matchmakingQueueKeyThe key for the matchmaking queue that the game will be added to if markedToContinueMatchmaking is true
playersList of players in the NewGameInstance.
methoddescription
addPlayers()List of players to add to the NewGameInstance
setTeamByPlayers()Adds a player to a specific team (Default team number: 0)
setExtForPlayer()Updates the ExtBackendAddPlayer payload for a given player in the new game instance
continueMatchmaking()Continues the matchmaking process after the game instance is created

Game instance updates #

GameInstanceUpdate represents an update to an active game instance that is in matchmaking.

propertydescription
requestExtThe ExtBackendAddPlayersRequest used to update a game instance
playersList of players that have been added to the GameInstanceUpdate
markedToContinueMatchmakingCalculated as true if GameInstanceUpdate.stopMatchmaking has not been called
methoddescription
addPlayers()List of players to add to the GameInstanceUpdate
setTeamByPlayers()Adds a list of players to a specific team (Default team number: 0)
setExtForPlayer()Updates the ExtBackendAddPlayer payload for a given player in the game instance update
stopMatchmaking()Stops searching for more players once this game instance update is returned

Matchmaking API backend class #

The MatchmakingApi.kt backend class is the entrypoint to the matchmaking service from other backend services or plugins.

methoddescription
isInMatchmaking()Checks whether a single player or list of players, identified by player ID, is/are in matchmaking

Extension data #

You can use Extension Data (exts) to define custom data about parties and game instances while they are in the matchmaking process. These fields are passed to other plugins as necessary. See Matchmaking Tasks for sample implementation.

The following table lists the ext payloads relevant to matchmaking. These exts are passed to the matchParties and matchPartiesWithGame plugin methods to inform matchmaking logic.

extdescriptionExample data
ExtMatchmakingKeyData that defines a matchmaking queue’s unique properties. When the matchmaking service adds parties to queues, it only allows a party to join a specific queue if the party’s properties match those defined in the queue’s ExtMatchmakingKey. Populated by PartyPlugin.buildExtMatchmakingKeygame mode
ExtMatchmakingPartyParty data the matchmaking service needs to know during the matchmaking process. This data is populated by buildExtMatchmakingParty and persists on the engine for the duration of the party’s time in matchmaking.matchmaking style, game instance duration
ExtMatchmakingPlayerPlayer data the matchmaking service needs to know during the matchmaking process. This data is populated by buildExtMatchmakingPlayer and persists on the engine for the duration of the player’s time in the party that is in matchmaking.selected character
ExtMatchmakingGameInstanceGame instance data the matchmaking service needs to know during the matchmaking process. This data is populated by buildExtMatchmakingGameInstance and persists on the engine for the duration of the game instance’s time in matchmaking.game phase
ExtMatchmakingGamePlayerData specific to a player within a game instance that is currently in matchmaking. This data is populated by buildExtMatchmakingGamePlayer and persists on the engine for the duration of the player’s time in the matchmaking game instance.selected character
ExtMatchableStores the result of in-memory calculations performed within the Matchmaking loop. Modifiable in any MatchmakingPlugin method that accepts a Matchable object as a parameter.aggregate MMR

Errors #

  • MatchmakingService_QueueNotFound
  • MatchmakingService_MatchAlreadyStarted
  • MatchmakingService_PlayerAlreadyInQueue
  • MatchmakingService_PartyTooBig
  • MatchmakingService_InfoNotAvailable
  • MatchmakingService_PlayerUpdateFailed
  • MatchmakingService_PartyUpdateFailed