Matchmaking Backend Reference
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This section provides Matchmaking references for plugins, classes, configuration values, and ext data defined in the Pragma Engine backend. For specifics on the using the Pragma SDK for matchmaking tasks, see Matchmaking SDK Reference.
Matchmaking plugin
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The Matchmaking Plugin is used to define all custom matchmaking logic within the engine.
method | description |
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initialize() | Use to initialize the matchmaking service. Perform any validation logic or initial transformations to party, players, or ExtMatchable here. |
matchParties() | Called during the main matchmaking loop to match parties to form a game instance. This method is called many times, evaluating each party that has joined the matchmaking queue. |
matchPartiesWithGame() | Called during the main matchmaking loop when a live game instance enters matchmaking to request more players |
endOfLoop() | Called after completing a matchmaking loop to give the plugin a chance to start a new game instance even if it was not filled during the iteration |
getQueueName() | Allows you to specify a concise name for your matchmaking queues when represented in logs and metrics |
Data classes
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Matchables
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Matchmaking.Matchable
represents a party or group of parties involved in the matchmaking process. Parties in Matchable objects are not yet active, and can be moved between Matchable objects.
property | description |
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parties | List of parties in the Matchable |
players | List of players from each party in the Matchable |
ext | ext payload (ExtMatchable ) to store the result of in-memory calculations performed within the Matchmaking loop |
method | description |
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getPlayer() | Returns a player in this Matchable, identified by player ID |
takePartiesFrom() | Moves specified parties into the Matchable |
Matchmaking parties
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Matchmaking.Party
represents a party in matchmaking. The object provides access to any party details that might be necessary to evaluate when making matchmaking decisions.
property | description |
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partyID | Unique party ID |
players | List of Matchmaking.Players in the party |
ext | ext payload (ExtMatchmakingParty ) containing customer-defined information about the matchmaking party |
preferredGameServerZones | List of game server zones |
playerCount | Integer representing the number of players in the party |
method | description |
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secondsInQueue() | Returns a long representing the number of seconds the party has been in the matchmaking queue |
Matchmaking players
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Matchmaking.Player
represents a single player within matchmaking. The object provides access to any player-specific data that might be necessary to evaluate when making matchmaking decisions.
property | description |
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playerId | Unique player ID |
gameServerZoneToPing | Map key representing the game server zone to ping |
partyId | Party ID for the party the player belongs to |
teamNumber | Player’s assigned team number |
ext | ext payload (ExtMatchmakingPlayer ) containing customer-defined information about the matchmaking player |
Matchmaking game instances
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Matchmaking.GameInstance
represents a game that has re-entered matchmaking to find more players.
property | description |
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id | Unique identifier for the game instance |
players | List of players in the game instance |
removedPlayers | List of players previously removed from the game instance |
gameServerVersion | The GameServerVersion the game instance is running within |
gameServerZone | The game server zone the game instance is using |
ext | The ExtMatchmakingGameInstance created when the game instance entered matchmaking |
method | description |
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getPlayer() | Returns an active GamePlayer from the game instance, identified by player ID |
getPlayersByPartyId() | Returns all active GamePlayers, organized by party ID |
getPlayersByTeamNumber() | Returns all active GamePlayers, organized by team number |
secondsInQueue() | Returns the time since the game instance joined the queue (in seconds) |
Matchmaking game instance players
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Matchmaking.GamePlayer
represents an active player in a Matchmaking.GameInstance
.
property | description |
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playerId | Unique player id |
partyId | Party id for the party to player belongs to |
teamNumber | Team number for the team the player is on |
ext | The ExtMatchmakingGamePlayer representing any custom details about the game player |
New game instances
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Matchmaking.NewGameInstance
represents a successful matchmaking result that will be used to allocate a new game.
property | description |
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requestExt | The ExtBackendCreateRequest used to start the game |
gameServerZone | The game server zone the NewGameInstance is using |
markedToContinueMatchmaking | Calculated as true if NewGameInstance.continueMatchmaking has been called |
matchmakingQueueKey | The key for the matchmaking queue that the game will be added to if markedToContinueMatchmaking is true |
players | List of players in the NewGameInstance . |
method | description |
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addPlayers() | List of players to add to the NewGameInstance |
setTeamByPlayers() | Adds a player to a specific team (Default team number: 0) |
setExtForPlayer() | Updates the ExtBackendAddPlayer payload for a given player in the new game instance |
continueMatchmaking() | Continues the matchmaking process after the game instance is created |
Game instance updates
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GameInstanceUpdate
represents an update to an active game instance that is in matchmaking.
property | description |
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requestExt | The ExtBackendAddPlayersRequest used to update a game instance |
players | List of players that have been added to the GameInstanceUpdate |
markedToContinueMatchmaking | Calculated as true if GameInstanceUpdate.stopMatchmaking has not been called |
method | description |
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addPlayers() | List of players to add to the GameInstanceUpdate |
setTeamByPlayers() | Adds a list of players to a specific team (Default team number: 0) |
setExtForPlayer() | Updates the ExtBackendAddPlayer payload for a given player in the game instance update |
stopMatchmaking() | Stops searching for more players once this game instance update is returned |
Matchmaking API backend class
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The MatchmakingApi.kt
backend class is the entrypoint to the matchmaking service from other backend services or plugins.
method | description |
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isInMatchmaking() | Checks whether a single player or list of players, identified by player ID, is/are in matchmaking |
Extension data
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You can use Extension Data (exts
) to define custom data about parties and game instances while they are in the matchmaking process. These fields are passed to other plugins as necessary. See Matchmaking Tasks for sample implementation.
The following table lists the ext
payloads relevant to matchmaking. These exts
are passed to the matchParties and matchPartiesWithGame plugin methods to inform matchmaking logic.
ext | description | Example data |
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ExtMatchmakingKey | Data that defines a matchmaking queue’s unique properties. When the matchmaking service adds parties to queues, it only allows a party to join a specific queue if the party’s properties match those defined in the queue’s ExtMatchmakingKey . Populated by PartyPlugin.buildExtMatchmakingKey | game mode |
ExtMatchmakingParty | Party data the matchmaking service needs to know during the matchmaking process. This data is populated by buildExtMatchmakingParty and persists on the engine for the duration of the party’s time in matchmaking. | matchmaking style, game instance duration |
ExtMatchmakingPlayer | Player data the matchmaking service needs to know during the matchmaking process. This data is populated by buildExtMatchmakingPlayer and persists on the engine for the duration of the player’s time in the party that is in matchmaking. | selected character |
ExtMatchmakingGameInstance | Game instance data the matchmaking service needs to know during the matchmaking process. This data is populated by buildExtMatchmakingGameInstance and persists on the engine for the duration of the game instance’s time in matchmaking. | game phase |
ExtMatchmakingGamePlayer | Data specific to a player within a game instance that is currently in matchmaking. This data is populated by buildExtMatchmakingGamePlayer and persists on the engine for the duration of the player’s time in the matchmaking game instance. | selected character |
ExtMatchable | Stores the result of in-memory calculations performed within the Matchmaking loop. Modifiable in any MatchmakingPlugin method that accepts a Matchable object as a parameter. | aggregate MMR |
Errors
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- MatchmakingService_QueueNotFound
- MatchmakingService_MatchAlreadyStarted
- MatchmakingService_PlayerAlreadyInQueue
- MatchmakingService_PartyTooBig
- MatchmakingService_InfoNotAvailable
- MatchmakingService_PlayerUpdateFailed
- MatchmakingService_PartyUpdateFailed