Game Instance Backend Reference #

This section provides Game Instance references for plugins, classes, configuration values, and ext data defined in the Pragma Engine backend. For specifics on the using the Pragma SDK for game instance tasks, see Game Instance SDK Reference.

Game Instance service plugins #

The Pragma game instance plugins allow developers to implement custom game instance functionality. Pragma provides the following customizable game instance plugins:

Game Instance Plugin #

The Game Instance Plugin can be used to define custom interactions throughout the lifecycle of a game instance.

methoddescription
handleBackendCreateRequest()Called when a backend service creates a game instance. By default, players are added to the game instance and a host is allocated.
handleBackendCreateByMatchmakingRequest()Called when a game instance is being created out of matchmaking. The matched players will already be added to the game instance.
handlePlayerCreateRequest()Called when receiving a request from a player client to create a game instance.
onGameServerAllocationFailed()Called when a game server allocation fails for a game instance. This can happen if GameServerProviderPlugin.startAllocationForGameInstance() throws an exception, or when a game server doesn’t link to the game instance within the GameInstanceConfig.gameServerAllocationTimeoutMillis.
buildExtGameStart()Use to prepare any custom data to provide to the game server when the game server has been allocated to a game
buildExtGameServerPlayer()Use to prepare any custom data to send to the game server when a player is joining a game
handlePlayerUpdateRequest()Called when receiving a player request to update a game instance
handleBackendUpdateRequest()Called when receiving a backend request to update a game instance
handlePlayerJoinRequest()Called when receiving a player client request to join a game instance
handleBackendAddPlayersRequest()Called when receiving a backend request to add one or more players to the game instance
handleBackendAddPlayersByMatchmakingRequest()Use when adding players to a game instance with the deprecated ExtGameInstance or ExtGamePlayer protos. See the 0.4.0 integration guide for more information.
handlePlayerLeaveRequest()Called when receiving a player request to leave the game instance
handleBackendRemovePlayersRequest()Called when receiving a backend request to remove one or more players from the game instance
onEndGame()Called when players are removed from the game. Use to prepare any custom data to send to the removed players.

Pragma provides a default GameInstancePlugin implementation, DefaultGameInstancePlugin, that returns the default ext payloads.

Game Instance Matchmaking Plugin #

The Game Instance Matchmaking Plugin can be used to define custom interactions for a game instance and its players when entering matchmaking.

methoddescription
buildExtMatchmakingKey()Use to declare any custom data about the matchmaking queue that the game instance is going to enter
buildExtMatchmakingGameInstance()Use to declare any custom data about the game instance that needs to be sent to the Matchmaking service for use in matchPartiesWithGame()
buildExtMatchmakingGamePlayer()Use to declare any custom data about the players in the game that needs to be sent to the Matchmaking service for use in matchPartiesWithGame()

Pragma provides a default GameInstanceMatchmakingPlugin implementation, DefaultGameInstanceMatchmakingPlugin, that returns the default ext payloads.

Game Instance classes #

The following interfaces and data classes represent game instances and their players.

GameInstance #

The GameInstance.GameInstance interface represents a running game instance, and includes details about the parties, players, and a custom-defined payload of extra game information that will be used to create the game instance.

propertydescription
idUnique GameInstanceId of the game instance
playersList of players in the game instance
removedPlayersList of players previously removed from the game instance
gameServerVersionGame server version the game instance is running within
gameServerZoneGame server zone the game instance is using
inMatchmakingBoolean value indicating whether the GameInstance is currently enrolled within matchmaking to find more players
gameServerAllocationStatusAllocation status of a game server for the game instance (NOT_STARTED, IN_PROGRESS, COMPLETE, or FAILED)
dataStoreThe data store used to store and sync data on the game instance
methoddescription
allocateGameServer()Starts the process of allocating a game server for this game instance
addPlayer()Add a player to the game instance
removePlayer()Remove a player from the game instance
end()Ends the game instance. Game instances are not ended until this method is called.
getPlayer()Get the GamePlayer object for an active player in the game instance (identified by playerId)
getPlayersByPartyId()Get GamePlayer objects for all players in the game instance, organized by party ID
getPlayersByTeamNumber()Get GamePlayer objects for all players in the game instance, organized by team number

GamePlayer #

The GameInstance.GamePlayer interface represents a player within a game instance.

propertydescription
playerIdUnique player ID
partyIdParty ID for the party the player belongs to
teamNumberPlayer’s assigned team number
dataStoreThe data store used to store and sync data on the game player

DataStore #

The GameInstance.DataStore interface is used to store custom data about both the game instance and its players.

methoddescription
create()Creates data in the data store. By default, the data is hidden from players.
get()Gets data from the data store by key
updateData()Updates data in the data store
updateSync()Update the sync values on some data in the data store
delete()Deletes data from the data store by key

PlayerSync #

The GameInstance.PlayerSync class determines accessibility of information on the game instance’s data store. Information in a data store can be synced with one or more players in the game instance, or hidden.

data object/classdescription
HiddenData is not synced with any player in the game instance. Data is hidden from all players in the game instance.
PlayerData is synced with a specific player in the game instance. Data is only accessible to this player.
PartyData is synced with all players in a specific party. Data is only accessible to these players.
TeamData is synced with all players on a specific team. Data is only accessible to these players.
PublicData is synced with all players in the game instance. Data is only accessible to all players.

GameInstance API backend class #

The GameInstanceApi.kt backend class is the entrypoint to the game instance service from other backend services or plugins.

methoddescription
getIdForPlayer()Returns a game instance ID for a specific player, identified by player ID
getForPlayer()Returns a GameInstanceSummary for a specific player, identified by player ID
get()Returns a GameInstanceSummary for a specific game instance ID
create()Requests to create a new game instance. Triggers GameInstancePlugin.handleBackendCreateRequest()
update()Forwards the ExtBackendUpdateRequest to the Game Instance Plugin’s handleBackendUpdateRequest()
addPlayers()Requests to add one or more players (identified by player ID) to a game instance (identified by game instance ID). Triggers GameInstancePlugin.handleBackendAddPlayerRequest().
removePlayers()Requests to remove one or more players (identified by player ID) from a game instance (identified by game instance ID). Triggers GameInstancePlugin.handleBackendRemovePlayerRequest().

GameInstanceSummary #

The GameInstance.GameInstanceSummary data class represents a subset of game instance data.

propertydescription
idUnique GameInstanceId of the game instance
playersList of players in the game instance
gameServerVersionGame server version the game instance is running within
gameServerZoneGame server zone the game instance is using
dataStoreThe data store used to store and sync data on the game instance

GamePlayerSummary #

The GameInstance.GamePlayerSummary data class represents a subset of game player data.

propertydescription
playerIdUnique player ID
dataStoreThe data store used to store and sync data on the game player

Configuration #

The GameInstanceServiceConfig configuration block provides a place to define default values for game instance and game server operations:

configdescription
gameServerAllocationTimeoutMillisTime, in milliseconds, to wait for a game server to send a getGameStartData request before allocation is marked as failed. If using the Pragma Fleet Service, this configuration value should match the Fleet Service serverMaxStartDurationMillis config.
connectPlayersTimeoutMillisTime, in milliseconds, to wait for a game server to send a connect players request before releasing the players attached to the game instance
enableKeepAliveEnables the keep alive interval, which specifies the interval within which a game server needs to send a keep alive request. If the game server does not send a request within this interval, the the game instance will be released from the service.
keepAliveIntervalMillisInterval, in milliseconds, to wait between keep alive requests. This value will be ignored if enableKeepAlive is false.
keepAliveMissesLimitNumber of keep alive request the game server can miss before releasing the game instance from the service. This value will be ignored if enableKeepAlive is false.
assessTimeoutsIntervalSecondsInterval, in seconds, between checking for expiration of timeouts on the service
removePlayersOnDisconnectDetermines whether the player is removed from their game instance upon disconnect. Defaults to false.
enableExtraCreateGameInstanceTimersEnables additional timing metrics to diagnose performance issues within the CreateGameInstanceV1 endpoint
enableStaleGameInstanceExpirationEnables the absolute timeout that will release a game from the service after a specific amount of time has elapsed. Defaults to true.
staleGameInstanceExpirationMinutesTime, in minutes, to wait before releasing a game instance. A 0 or negative values means games will never timeout. This value will be ignored if enableStaleGameInstanceExpiration is false.

See the Game Server section in the documentation for more information on game server operations.

Extension data #

You can use Extension Data (exts) to pass custom information between different Pragma components for the duration of the game instance. Fields in the various exts can be stored on the engine, or forwarded to plugins, game servers, and player clients through other exts. Using exts to define when and how certain data travels between two components allows you to control each component’s access to certain data. See Game Instance Tasks for sample implementation.

The following table lists the ext payloads relevant to game instance information.

extdescriptionExample data
ExtDataGame instance and player data. Populated in any method of the GameInstancePlugin and used in the backend, player clients, and game servers.player’s team color, game mode
ExtGameStartGame instance data provided to the game server starting the game. When the game server is allocated for a game instance, it calls getGameStartDataV1(), which invokes the Game Instance Plugin’s buildExtGameStart() method.game instance duration
ExtGameServerPlayerPlayer data provided to the game server by the Game Instance service. When the game server is allocated for a game instance, it calls getGameStartDataV1(), which invokes the Game Instance Plugin’s buildExtGameServerPlayer() method for each player in the game instance.Steam ID
ExtPlayerConnectionDetailsConnection details populated by the game server and used when a game instance is ready for players to join. Players receive the connect details in the OnHostConnectionDetailsReceived notification.game server zone/region
ExtBackendCreateRequestData about a new game instance that is forwarded from a backend request to create a game instance.game mode
ExtPlayerCreateRequestData about a new game instance that is forwarded from the player client’s request to create a game instance.game mode
ExtAllocateGameServerData to assist in game server allocation. Populated by GameServerProviderPlugin.startAllocationForGameInstance()game mode (3v3, 1v1, etc.) or game version (beta, trial, etc.)
ExtPlayerUpdateRequestPayload populated by player clients defining what updates to make to a game instanceconnection details in peer-to-peer setups
ExtBackendUpdateRequestPayload sent via the game server’s UpdateGameInstance() SDK method defining what updates to make to a game instanceadvance the current game phase
ExtBackendAddPlayersRequestPayload containing data to use when adding a player to an existing game instance via backend services or processes.
ExtBackendAddPlayerPayload for a specific player being added to a game instance via the handleBackendAddPlayersRequest().character selection
ExtPlayerJoinGameInstanceRequestData about the player joining the game instance via the Game Instance API.character selection
ExtPlayerLeaveRequestData about the player requesting to leave the game instance.reason for leaving
ExtBackendRemovePlayersRequestPayload containing data to use when removing a player from a game instance via backend services or processes.
ExtBackendRemovePlayerPayload for a specific player being removed from a game instance via the handleBackendRemovePlayersRequest().
ExtRemovedFromGamePlayer data populated by the Game Instance Plugin’s onRemovePlayers() method and sent to the removed player client in the OnRemovedFromGame notification when the player is removed from a game instancerewards delta
ExtEndGameRequestGame instance data sent from the game server to the Game Instance Plugin’s onEndGame() method when a game instance endsgame metrics
ExtPlayerGameResultPlayer data passed from the game server to the Game Instance Plugin’s onEndGame() method via the PlayerGameResult list when a game instance endscompleted missions, points gained
ExtGameEndedPlayer data populated by the Game Instance Plugin’s onEndGame() method and sent to the player in the OnGameEnded notification when a game instance ends. Players previously removed from the game instance can still receive this information.rewards delta
ExtRemovePlayersRequestGame instance data sent from the game server to the Game Instance Plugin’s onRemovePlayers() method when a group of players are removed from a game instance.game time elapsed at removal time
ExtRemovePlayerPlayer data passed from the game server to the Game Instance Plugin’s onRemovePlayers() method via the playerToRemove list when a player is removed from a game instance.player’s progress on current mission

Errors #

  • GameInstanceService_GameServerAlreadyAllocated
  • GameInstanceService_CapacityRequestFailed
  • GameInstanceService_UnknownGameInstanceId
  • GameInstanceService_PlayerNotInGameInstance
  • GameInstanceService_GameInstanceAlreadyInMatchmaking
  • GameInstanceService_MissingPlayerConnectionDetails
  • GameInstanceService_FailedToUpdateMatchmakingGameInstancePlayers
  • GameInstanceService_FailedToLeaveMatchmaking
  • GameInstanceService_GameInstanceNotInMatchmaking
  • GameInstanceService_FailedToUpdateMatchmakingGameInstance
  • GameInstanceService_DataStore_DataAlreadyExists
  • GameInstanceService_DataStore_DataNotFound
  • GameInstanceService_LeaveFailed
  • GameInstanceService_PlayerJoinFailed