Game Instance Backend Reference #
This section provides Game Instance references for plugins, classes, configuration values, and ext data defined in the Pragma Engine backend. For specifics on the using the Pragma SDK for game instance tasks, see Game Instance SDK Reference.
Game Instance service plugins #
The Pragma game instance plugins allow developers to implement custom game instance functionality. Pragma provides the following customizable game instance plugins:
Game Instance Plugin #
The Game Instance Plugin can be used to define custom interactions throughout the lifecycle of a game instance.
method | description |
---|---|
handleBackendCreateByMatchmakingRequest | Called when a game instance is being created out of matchmaking. The matched players will already be added to the game instance. |
buildExtGameStart | Use to prepare any custom data to provide to the game server when the game server has been allocated to a game |
buildExtGameServerPlayer | Use to prepare any custom data to send to the game server when a player is joining a game |
handlePlayerUpdateRequest | Called when receiving a player request to update a game instance |
handleBackendUpdateRequest | Called when receiving a backend request to update a game instance |
onRemovePlayers | Called when players are removed from the game. Use to prepare any custom data to send to the removed players. |
onEndGame | Called when players are removed from the game. Use to prepare any custom data to send to the removed players. |
Pragma provides a default GameInstancePlugin
implementation, DefaultGameInstancePlugin
, that returns the default ext payloads.
Game Instance Matchmaking Plugin #
The Game Instance Matchmaking Plugin can be used to define custom interactions for a game instance and its players when entering matchmaking.
method | description |
---|---|
buildExtMatchmakingKey | Use to declare any custom data about the matchmaking queue that the game instance is going to enter |
buildExtMatchmakingGameInstance | Use to declare any custom data about the game instance that needs to be sent to the Matchmaking service for use in matchPartiesWithGame() |
buildExtMatchmakingGameParty | Use to declare any custom data about the party in the game that needs to be sent to the Matchmaking service for use in matchPartiesWithGame() |
buildExtMatchmakingGamePlayer | Use to declare any custom data about the players in the game that needs to be sent to the Matchmaking service for use in matchPartiesWithGame() |
Pragma provides a default GameInstanceMatchmakingPlugin
implementation, DefaultGameInstanceMatchmakingPlugin
, that returns the default ext payloads.
Game Instance interfaces #
There are three main interfaces within the Game Instance service: GameInstance
, GameParty
, and GamePlayer
. These interfaces represent game instances and their parties and players.
GameInstance #
The GameInstance
interface represents a running game instance, and includes details about the parties, players, and a custom-defined payload of extra game information that will be used to create the game instance.
property | description |
---|---|
id | Unique GameInstanceId of the game instance |
players | List of players in the game instance |
removedPlayers | List of players previously removed from the game instance |
gameServerVersion | Game server version the game instance is running within |
gameServerZone | Game server zone the game instance is using |
inMatchmaking | Boolean value indicating whether the GameInstance is currently enrolled within matchmaking to find more players |
gameServerAllocationStatus | Allocation status of a game server for the game instance (NOT_STARTED , IN_PROGRESS , COMPLETE , or FAILED ) |
ext | The ExtGameInstance created during matchmaking in the NewGameInstance |
dataStore | The data store used to store and sync data on the game instance |
method | description |
---|---|
allocateGameServer() | Starts the process of allocating a game server for this game instance |
addPlayer | Add a player to the game instance |
removePlayer | Remove a player from the game instance |
end() | Ends the game instance. Game instances are not ended until this method is called. |
getPlayer | Get the GamePlayer object for an active player in the game instance (identified by playerId) |
getPlayersByPartyId | Get GamePlayer objects for all players in the game instance, mapped by party ID |
getPlayersByTeamNumber | Get GamePlayer objects for all players in the game instance, mapped by team number |
GameParty #
The GameParty
interface represents a party within a game instance.
property | description |
---|---|
id | Unique party ID |
players | List of players in the game instance |
ext | The ExtGameParty set by the NewGameInstance and GameInstanceUpdate . Used to store unique data for a party in a game instance. |
GamePlayer #
The GamePlayer
interface represents a player within a game instance.
property | description |
---|---|
playerId | Unique player ID |
partyId | Party ID for the party the player belongs to |
teamNumber | Player’s assigned team number |
ext | The ExtGamePlayer created during matchmaking in the NewGameInstance or GameInstanceUpdate . Used to store unique data for a player in a game instance. |
dataStore | The data store used to store and sync data on the game player |
DataStore #
The DataStore
interface is used to store custom data about both the game instance and its players.
method | description |
---|---|
create | Creates data in the data store. By default, the data is hidden from players. |
get | Gets data from the data store by key |
updateData | Updates data in the data store |
updateSync | Update the sync values on some data in the data store |
delete | Deletes data from the data store by key |
PlayerSync #
The PlayerSync
class determines accessibility of information on the game instance’s data store. Information in a data store can be synced with one or more players in the game instance, or hidden.
data object/class | description |
---|---|
Hidden | Data is not synced with any player in the game instance. Data is hidden from all players in the game instance. |
Player | Data is synced with a specific player in the game instance. Data is only accessible to this player. |
Party | Data is synced with all players in a specific party. Data is only accessible to these players. |
Team | Data is synced with all players on a specific team. Data is only accessible to these players. |
Public | Data is synced with all players in the game instance. Data is only accessible to all players. |
GameInstance API backend class #
The GameInstanceApi.kt
backend class is the entrypoint to the game instance service from other backend services or plugins.
method | description |
---|---|
update() | Forwards the ExtBackendUpdateRequest to the Game Instance Plugin’s handleBackendUpdateRequest() |
Configuration #
The GameInstanceServiceConfig
configuration block provides a place to define default values for game instance and game server operations:
config | description |
---|---|
gameReadyTimeoutMillis | Time, in milliseconds, to wait for a game server to send a connect players request before releasing the players attached to the game instance |
enableKeepAlive | Enables the keep alive interval, which specifies the interval within which a game server needs to send a keep alive request. If the game server does not send a request within this interval, the the game instance will be released from the service. |
keepAliveIntervalMillis | Interval, in milliseconds, to wait between keep alive requests. This value will be ignored if enableKeepAlive is false . |
keepAliveMissesLimit | Number of keep alive request the game server can miss before releasing the game instance from the service. This value will be ignored if enableKeepAlive is false. |
reconnect | Determines the player client behavior when recovering from an unexpected disconnect during a game |
enableExtraCreateGameInstanceTimers | Enables additional timing metrics to diagnose performance issues within the CreateGameInstanceV1 endpoint |
enableStaleGameInstanceExpiration | Whether to enable the game instance expiration feature. Defaults to true . |
staleGameInstanceExpirationMinutes | Time, in minutes, to wait before releasing a game instance. A 0 or negative values means games will never timeout. This value will be ignored if enableStaleGameInstanceExpiration is false . |
See the Game Server section in the documentation for more information on game server operations.
Extension data #
You can use Extension Data (exts
) to pass custom information between different Pragma components for the duration of the game instance. Fields in the various exts
can be stored on the engine, or forwarded to plugins, game servers, and player clients through other exts
. Using exts
to define when and how certain data travels between two components allows you to control each component’s access to certain data. See Game Instance Tasks for sample implementation.
The following table lists the ext
payloads relevant to game instance information.
ext | description | Example data |
---|---|---|
ExtAllocateGameServer | Data to assist in game server allocation. Populated by GameServerProviderPlugin.startAllocationForGameInstance() | game mode (3v3, 1v1, etc.) or game version (beta, trial, etc.) |
ExtRemovePlayersRequest | Game instance data sent from the game server to the Game Instance Plugin’s onRemovePlayers() method when a group of players are removed from a game instance. | game time elapsed at removal time |
ExtRemovePlayer | Player data passed from the game server to the Game Instance Plugin’s onRemovePlayers() method via the playerToRemove list when a player is removed from a game instance. | player’s progress on current mission |
ExtRemovedFromGame | Player data populated by the Game Instance Plugin’s onRemovePlayers() method and sent to the removed player client in the OnRemovedFromGame notification when the player is removed from a game instance | rewards delta |
ExtEndGameRequest | Game instance data sent from the game server to the Game Instance Plugin’s onEndGame() method when a game instance ends | game metrics |
ExtPlayerGameResult | Player data passed from the game server to the Game Instance Plugin’s onEndGame() method via the PlayerGameResult list when a game instance ends | completed missions, points gained |
ExtGameEnded | Player data populated by the Game Instance Plugin’s onEndGame() method and sent to the player in the OnGameEnded notification when a game instance ends. Players previously removed from the game instance can still receive this information. | rewards delta |
ExtData | Game instance and player data. Populated in any method of the GameInstancePlugin and used in the backend, player clients, and game servers. | player’s team color, game mode |
ExtGameInstance | Game instance data populated by the Matchmaking Plugin’s matchParties() method and sent to the Game Instance Service when a new game instance is created. This data will be used when creating the new game instance and persists on the engine for the duration of the game instance. | max game instance duration, game mode, map |
ExtGameParty | Party data populated and passed to the Game Instance service when the Matchmaking service creates a NewGameInstance or GameInstanceUpdate . The data persists on the engine for the duration of the party’s time in the game instance and can be updated during subsequent plugin calls. | custom party data |
ExtGamePlayer | Player data populated and passed to the Game Instance service when the Matchmaking service creates a NewGameInstance or GameInstanceUpdate . The data persists on the engine for the duration of the player’s time in the game instance and can be updated during subsequent plugin calls. | Steam ID |
ExtGameStart | Game instance data provided to the game server starting the game. When the game server is allocated for a game instance, it calls getGameStartDataV1() , which invokes the Game Instance Plugin’s buildExtGameStart() method. This ext could include data sent to the Game Instance service in the ExtGameParty payload. | game instance duration |
ExtGameServerPlayer | Player data provided to the game server by the Game Instance service. When the game server is allocated for a game instance, it calls getGameStartDataV1() , which invokes the Game Instance Plugin’s buildExtGameServerPlayer() method for each player in the game instance. This ext could include data sent to the Game Instance service in the ExtGamePlayer payload. | Steam ID |
ExtPlayerConnectionDetails | Connection details populated by the game server and used when a game instance is ready for players to join. Players receive the connect details in the OnHostConnectionDetailsReceived notification. | game server zone/region |
ExtBackendUpdateRequest | Payload sent via the game server’s UpdateGameInstance() SDK method defining what updates to make to a game instance | advance the current game phase |
ExtPlayerUpdateRequest | Payload populated by player clients defining what updates to make to a game instance | connection details in peer-to-peer setups |
Errors #
- GameInstanceService_GameServerAlreadyAllocated
- GameInstanceService_CapacityRequestFailed
- GameInstanceService_UnknownGameInstanceId
- GameInstanceService_PlayerNotInGameInstance
- GameInstanceService_GameInstanceAlreadyInMatchmaking
- GameInstanceService_MissingPlayerConnectionDetails
- GameInstanceService_CannotDeclineReconnect
- GameInstanceService_FailedToUpdateMatchmakingGameInstancePlayers
- GameInstanceService_FailedToLeaveMatchmaking
- GameInstanceService_GameInstanceNotInMatchmaking
- GameInstanceService_FailedToUpdateMatchmakingGameInstance
- GameInstanceService_DataStore_DataAlreadyExists
- GameInstanceService_DataStore_DataNotFound