July 19th, 2022
Features #
Added server authoritative token refresh to prevent players from bypassing restrictions for limited access events.
- Description: With the added server authoritative token refresh, the platform keeps track of how long the session should be open for. If a user does not refresh their session, they will be disconnected when their session expires. This is to avoid situations where a user could hack the game client to skip limited access events’ expiration logic for user sessions.
You can now allocate players in the same party to different, custom teams during matchmaking.
- Description: Players in the same party can be allocated to different teams during matchmaking to allow for custom teams within a party. To override the default behavior and allow for custom teams, you can set the value of the
teamNumber
property stored for each player in theMatchmakingParty.playerInfoList
list. When theteamNumber
is empty, the matchmaking system will decide which team a player should be on. Setting the property to a value will override the typical matchmaking system, which allows for custom teams.
- Description: Players in the same party can be allocated to different teams during matchmaking to allow for custom teams within a party. To override the default behavior and allow for custom teams, you can set the value of the
Portal: Added search and filter options in Player Support.
- Description: Visit Player Support > Players. You can now search and filter through player accounts.
Unreal: Code generation can now use
FName
instead ofFString
by using theexport_as_key
field option in protos.- Description: To improve code performance by reducing string operations in some proto messages, you can now use Unreal code generation to generate
FName
instead ofFString
. This works for fields tagged with the custom optionexport_as_key
. Note that you may need to Reload All Maven Projects before the new option is recognized in Intellij.
- Description: To improve code performance by reducing string operations in some proto messages, you can now use Unreal code generation to generate
Unreal: Pragma-provided subsystems can now initialize their
PragmaSession
with a customSdkConfig
.- Description: You can now use the Pragma-provided
PragmaSessionLocalPlayerSubsystem
andPragmaSessionGameServerSubsystem
with custom runtime configurations instead of needing to manage your ownPragmaSession
pointer.
- Description: You can now use the Pragma-provided
Integrations #
- Migrate all
GameDataStrategyPlugin
logic in the newLoginDataPlugin
.- Description: The
GameDataStrategyPlugin
has been removed in favor of a new plugin,LoginDataPlugin
, which defines the dependent jobs to be run to collect login data. - Integration step:
- Migrate all your custom logic from
GameDataStrategyPlugin
intoLoginDataPlugin
. WhileGameDataStrategyPlugin
andLoginDataPlugin
are both designed to accomplish the same tasks, their structures are different, so you cannot simply copy your existing code over.original replacement GameDataStrategyPlugin
LoginDataPlugin
- Migrate all your custom logic from
- Description: The
Bugs and Fixes #
- Unity: Fixed race condition in WebSocket send causing silent disconnect with no reconnect.
Docs #
- [New Services Guide] New Portal Services section is now live!
- Description: A new Services section about the Portal has been added. This includes an overview, getting started steps, and customization using portlets.