April 12th, 2022
Features #
- The Unreal SDK can now recognize when a connection is degraded/recovered and surface that information to users.
- Description: The Unreal SDK now fires
Connection::OnDegraded
when one or both websockets are having connection trouble, andConnection::OnRecovered
when they are fully connected again.
- Description: The Unreal SDK now fires
- You can now delete
instancedItems
via Operator, Partner, or Service gateways.- Description: Items will be destroyed when this endpoint is given a
playerID
and anItemServerDestroyV1
list. This list is a oneofInstancedItemServerDestroy
, which is an instance ID. Please note the Operator endpoint will be added to Postman with the next release. InventoryRpc
endpoints::DestroyItemsPartnerV1
DestroyItemsOperatorV1
DestroyItemsServiceV1
- Description: Items will be destroyed when this endpoint is given a
- Telemetry service is now live!
- Description: You can now send arbitrary telemetry events from the game client, game server, plugins, and custom services. This service provides a realtime event pipeline that persists events to various terminating data stores or data lakes. Currently supports MySQL/MariaDB collectors, and other collectors can be implemented with the
TelemetryPlugin
.
- Description: You can now send arbitrary telemetry events from the game client, game server, plugins, and custom services. This service provides a realtime event pipeline that persists events to various terminating data stores or data lakes. Currently supports MySQL/MariaDB collectors, and other collectors can be implemented with the
Bugs and Fixes #
Makefile
now supports user paths with spaces.- The Unreal & Unity SDKs now reset the lobby state when a connection is degraded.
- Description: The SDK Lobby Service now resets the lobby state
OnDegraded
to keep client and platform states in sync.
- Description: The SDK Lobby Service now resets the lobby state
- Pragma Portal: Issue with searching by account provider ID has been resolved.