2021-06-08
Features #
- Multiplay capacity provider support
- UnrealSDK
- LobbyService
- Fixed an issue where accepting an invite would ignore the next details update.
- Fixed an issue where after creating a lobby the first details update would not fire events.
- Non-packaged builds could crash after exiting play mode when using the rich
LobbyService impl
. - Cleaned up disconnect messaging so it only prints once, and only as an error if it’s actually an error.
- Fixed an issue where
LobbyData
was not cleaned up on disconnect.
- LobbyService
- Unity/C#
- We now have a non-unity C# SDK!
- Fixed a bug where failed
UpdateBackendConfig
would never callOnComplete
callback (e.g. on Logging in). - Fixed a bug where failed Http message responses would never fire the response callback.
- Can now opt-into using Http for all platform calls such as on a game server with no websocket connection. (Note: notifications not supported in this mode)
- Set
SdkConfig.protocolType
toProtocolType.Http
- Set
- Logged in users metric is now more accurate
- HTTP sessions are expired are a configurable timeout, therefore will no longer permanently pollute the logged in users metric
Improvements and Fixes #
- CLI command for standalone db migration functionality is restored
New or Updated RPCs #
MatchEndV2Request
PlayerMatchEnd.itemUpdates
- update stackables and instanced items
MatchProcessedV1Notification
- Inventory Delta tags field is now populated for all inventory types (previously only populated for stackables)UpdateItemV2
- Replaces
upgradeItemV1
andupdateItemV1
- Uses the same list of
ItemUpdate
objects fromMatchEnd
- Replaces
UpdateItemsV0
- plural form ofUpdateItemV2
to update items in bulk.OperatorGrantRewardsV0
- Operator endpoint that directly grantsRewardGrant
(s) to aplayerId
for testing and player supportStorePurchaseV3
- uses new standard formatted params comparable toUpdateItemV2
etc.
Integration Notes #
LobbyStrategy.buildExtensionMatchmakingRequest
(returns a pair of values, anExtensionEnterMatchmakingV1Request
and aMatchmakingKey
) has been deleted, in favor of the following two functions:LobbyStrategy.buildExtensionEnterMatchmakingV1Request
LobbyStrategy.buildMatchmakingKey
- Note:
extLobbyInfo
(the parameter for the previous call) is available fromlobbyModel.extLobbyInfo
InstancedDataProviderPlugin.newInstanced()
was updated to take the fullCatalog.InstancedEntry
instead of just thecatalogId
for the new instanced item.
Deprecations #
Inventory.upgradeItemV1
- Use
updateItemV2
- Use
Inventory.updateItemV1
- Use
updateItemV2
- Use
MatchFoundV1Notification
- Use
MatchConnectionDetailsV1Notification
- Use
PlayerMatchEnd.stackable_updates
- Use
item_updates
- Use
Removed #
Catalog.InstancedEntry.instance_defaults
replaced byExtensionInstancedEntry.ext
- Removed (were unused)
StackableEntryUpdate
InstancedEntryUpdate
InventoryUpdateV1Notification
- Removed in favor of new variants
MatchEndV1Request
- Use
MatchEndV2Request
- Use
MatchEndV1Notification
- Use
MatchEndV2Notification
- Use
- UnrealSDK
UPragmaConnection::OnDisconnected
- Use
UPragmaConnection::OnDisconnectedV2
.
- Use
TPragmaResult::UnknownErrorCode
.- Use
FPragmaError::UnknownError
.
- Use