2021-04-27
Features #
- Content data is now exclusively loaded externally from the jar from a supplied folder
- See the Execution section in
README.md
- For the most up-to-date command-line arguments, you can look in:
platform/4-apps/server/src/main/kotlin/gg/pragma/LocalApplication.kt
- See the Execution section in
- Unreal SDK
UPragmaMatchCapacityService
has a new methodReportCapacityUntilMatchAllocated
for use in the Local Process and Multiplay server flows.- New helper object
UPragmaMultiplayConfig
which can be used to automatically scan for Multiplay-specificserver.json
configuration.
Improvements #
UpgradeItemV1
- Returns full inventory snapshot in response rather than partial
- New service error provided when gateway is unable to route a request
- Client will receive
FailedToRoute
error instead ofUNKNOWN_ERROR
- Client will receive
- Unreal Game Server
- Unreal Example project includes support for packaging a game server stub that reports capacity and simulates a match loop.
- This provides an example that demonstrates an end-to-end game loop.