Unreal Game Server Tutorial #
You must have the party and matchmaking flows fully implemented before beginning this guide. See the Parties and Matchmaking tutorial guides for further details.
Most match-based games follow a game flow that involves creating a lobby and inviting friends to join a party, making pre-game selections such as choosing a character, entering matchmaking, playing the game, then ending the game with post-match results.
This guide provides a simplified walkthrough of building and packaging the dedicated game server in Unreal. This guide assumes working knowledge of the Unreal Engine.
In this section #
Topic | Description |
---|---|
Prerequisites | Build Unreal Engine from source and set up your game project to build and package a dedicated game server. |
Create the required assets | Create the required PragmaGameServer file and level map |
Handle Game Server Communication | Handle game server communication |
Build GameModeBase | Building the higher level functionality in GameModeBase. |
Get in a Game | Packaging the game server and game clients, getting through a party and matchmaking flow, and seeing the game clients connect to a running game server. |