Matchmaking Reference #
Matchmaking service SDK methods #
The Pragma SDK provides methods that developers can use to facilitate matchmaking processes, such as entering, leaving, or re-entering matchmaking. The SDK includes methods for Matchmaking service implementation through the PartyApi
and the MatchApi
, depending on whether the call comes from the player client or game server, respectively. The tables below contains a list of all the methods relevant to the Matchmaking service.
Party API (player client) SDK methods #
Call | description |
---|---|
EnterMatchmaking | Enters the party into matchmaking once all players are ready. Only a party leader can enter a party into matchmaking. |
LeaveMatchmaking | Removes a party from matchmaking |
GetMatchmakingInfo | Gets matchmaking queue information |
Match API (game server) SDK methods #
Call | description |
---|---|
EnterMatchmaking | Enters an existing game instance into matchmaking to find more players |
LeaveMatchmaking | Removes a game instance from matchmaking |
The SDK calls invoke various Matchmaking Plugin methods through Matchmaking service RPCs.
Matchmaking plugin #
The Matchmaking Plugin is used to define all custom matchmaking logic within the engine.
method | description |
---|---|
initialize | Use to initialize the matchmaking service. Perform any validation logic or initial transformations to party, players, or ExtMatchable here. |
matchParties | Called during the main matchmaking loop to match parties to form a game instance. This method is called many times, evaluating each party that has joined the matchmaking queue. |
matchPartiesWithGame | Called during the main matchmaking loop when a live game instance enters matchmaking to request more players |
endOfLoop | Called after completing a matchmaking loop to give the plugin a chance to start a new game instance even if it was not filled during the iteration |
getQueueName | Allows you to specify a concise name for your matchmaking queues when represented in logs and metrics |
Data classes #
Matchables #
Matchmaking.Matchable
represents a party or group of parties involved in the matchmaking process. Parties in Matchable objects are not yet active, and can be moved between Matchable objects.
property/method | description |
---|---|
parties | List of parties in the Matchable |
players | List of players from each party in the Matchable |
findPlayer | Finds a player within the parties in this Matchable with a given player ID |
takePartiesFrom | Moves specified parties into the Matchable |
ext | ext payload (ExtMatchable ) to store the result of in-memory calculations performed within the Matchmaking loop |
Matchmaking parties #
Matchmaking.Party
represents a party in matchmaking. The object provides access to any party details that might be necessary to evaluate when making matchmaking decisions.
property/method | description |
---|---|
partyID | Unique party ID |
players | List of Matchmaking.Players in the party |
ext | ext payload (ExtMatchmakingParty ) containing customer-defined information about the matchmaking party |
preferredGameServerZones | List of game server zones |
playerCount | Integer representing the number of players in the party |
secondsInQueue | Returns an integer representing the number of seconds the party has been in the matchmaking queue |
Matchmaking players #
Matchmaking.Player
represents a single player within matchmaking. The object provides access to any player-specific data that might be necessary to evaluate when making matchmaking decisions.
property | description |
---|---|
playerId | Unique player ID |
socialId | Unique social ID |
displayName | The player’s public display name |
gameServerZoneToPing | Map key representing the game server zone to ping |
partyId | Party ID for the party the player belongs to |
teamNumber | Player’s assigned team number |
ext | ext payload (ExtMatchmakingPlayer ) containing customer-defined information about the matchmaking player |
Matchmaking teams #
Matchmaking.Team
represents an in-game team within matchmaking. The object provides access to the list of players associated with that team number, for convenient evaluation of the properties of all of a team’s members.
property/method | description |
---|---|
teamNumber | Number identifying the team |
players | List of matchmaking players on the team |
playerCount | Returns an integer representing how many players are on the team |
Matchmaking game instances #
Matchmaking.GameInstance
represents a game that has re-entered matchmaking to find more players.
property/method | description |
---|---|
ext | The ExtMatchmakingGameInstance created when the game instance entered matchmaking |
players | List of players in the game instance |
parties | List of parties in the game instance |
teams | List of teams in the game instance |
removedPlayers | List of players previously removed from the game instance |
gameServerZone | The game server zone the game instance is using |
secondsInQueue | Returns the time since the game instance joined the queue (in seconds) |
findPlayer | Finds a player within the parties in this game instance with a given player ID |
Matchmaking game instance parties #
Matchmaking.GameParty
represents an in-game party within a Matchmaking.GameInstance
.
property | description |
---|---|
partyId | Unique party id |
players | List of players in the game party |
playerCount | Number of players in the game party |
ext | The ExtMatchmakingGameParty representing any custom details about the game party |
Matchmaking game instance players #
Matchmaking.GamePlayer
represents an in-game player within a Matchmaking.GameInstance
.
property | description |
---|---|
playerId | Unique player id |
socialId | Unique social id |
displayName | The player’s public display name |
partyId | Party id for the party to player belongs to |
teamNumber | Team number for the team the player is on |
ext | The ExtMatchmakingGamePlayer representing any custom details about the game player |
New game instances #
NewGameInstance
represents a successful matchmaking result that will be used to allocate a new game.
property/method | description |
---|---|
ext | The ExtGameInstance used to start the game |
players | List of players in the NewGameInstance |
parties | List of parties in the NewGameInstance |
gameServerZone | The game server zone the NewGameInstance is using |
matchmakingQueueKey | The key for the matchmaking queue that the game will be added to if markedToContinueMatchmaking is true |
addParties | Adds multiple parties to the new game instance |
setTeamByPlayers | Adds a player to a specific team. Default team number: 0 |
setExtGamePlayer | Updates the ExtGamePlayer payload for a given player in the new game instance |
setExtGameParty | Updates the ExtGameParty payload for a given party in the new game instance |
continueMatchmaking | Continues the matchmaking process after the game instance is created |
Game instance updates #
GameInstanceUpdate
represents an update to an active game instance that is in matchmaking.
property/method | description |
---|---|
parties | List of parties that have been added to the GameInstanceUpdate |
players | List of players that have been added to the GameInstanceUpdate |
addParties | Adds parties to the GameInstanceUpdate, optionally setting their team number |
setTeamByPlayers | Adds a list of players to a specific team. Default team number: 0 |
setExtGamePlayer | Updates the ExtGamePlayer payload for a given player in the game instance update |
setExtGameParty | Updates the ExtGameParty payload for a given party in the game instance update |
stopMatchmaking | Stops searching for more players once this game instance update is returned |
Extension data #
You can use Extension Data (exts
) to define custom data about parties and game instances while they are in the matchmaking process. These fields are passed to other plugins as necessary. See Matchmaking Tasks for sample implementation.
The following table lists the ext
payloads relevant to matchmaking. These exts
are passed to the matchParties and matchPartiesWithGame plugin methods to inform matchmaking logic.
ext | description | Example data |
---|---|---|
ExtMatchmakingKey | Data that defines a matchmaking queue’s unique properties. When the matchmaking service adds parties to queues, it only allows a party to join a specific queue if the party’s properties match those defined in the queue’s ExtMatchmakingKey . Populated by PartyPlugin.buildExtMatchmakingKey | game mode |
ExtMatchmakingParty | Party data the matchmaking service needs to know during the matchmaking process. This data is populated by buildExtMatchmakingParty and persists on the engine for the duration of the party’s time in matchmaking. | matchmaking style, game instance duration |
ExtMatchmakingPlayer | Player data the matchmaking service needs to know during the matchmaking process. This data is populated by buildExtMatchmakingPlayer and persists on the engine for the duration of the player’s time in the party that is in matchmaking. | selected character |
ExtMatchmakingGameInstance | Game instance data the matchmaking service needs to know during the matchmaking process. This data is populated by buildExtMatchmakingGameInstance and persists on the engine for the duration of the game instance’s time in matchmaking. | game phase |
ExtMatchmakingGameParty | Data specific to a party within a game instance that is currently in matchmaking. This data is populated by buildExtMatchmakingGameParty and persists on the engine for the duration of the party’s time in the matchmaking game instance. | matchmaking style |
ExtMatchmakingGamePlayer | Data specific to a player within a game instance that is currently in matchmaking. This data is populated by buildExtMatchmakingGamePlayer and persists on the engine for the duration of the player’s time in the matchmaking game instance. | selected character |
ExtMatchable | Stores the result of in-memory calculations performed within the Matchmaking loop. Modifiable in any MatchmakingPlugin method that accepts a Matchable object as a parameter. | aggregate MMR |
Events #
There are several matchmaking-related events that player clients and game servers can listen to. The following tables contain bindable events relevant to the Matchmaking service, along with associated descriptions of when the event is triggered.
Player client events #
The following events are handled by the player client.
Event | Trigger | Data returned |
---|---|---|
OnEnteredMatchmaking | The party enters matchmaking | N/A |
OnLeftMatchmaking | The party leaves matchmaking | N/A |
OnMatchmakingFailed | Player is removed from matchmaking | Matchmaking failure reason (UNSPECIFIED or GAME_SERVER_VERSION_NO_LONGER_COMPATIBLE ) |
Game server events #
The following events are handled by the game server.
Event | Trigger | Data returned |
---|---|---|
OnGameInstanceEnteredMatchmaking | The given active game instance enters matchmaking | game instance ID |
OnGameInstanceLeftMatchmaking | The given active game instance leaves matchmaking | game instance ID |
Errors #
- MatchmakingService_QueueNotFound
- MatchmakingService_MatchAlreadyStarted
- MatchmakingService_PlayerAlreadyInQueue
- MatchmakingService_PartyTooBig
- MatchmakingService_InfoNotAvailable
- MatchmakingService_PlayerUpdateFailed
- MatchmakingService_PartyUpdateFailed