createGameShardV1 | suspend fun createGameShardV1(operatorSession: OperatorSession, request: GameManagementRpc.CreateGameShardV1Request): GameManagementRpc.CreateGameShardV1Response
Create new game shard for an existing game. |
createGameTitleV1 | suspend fun createGameTitleV1(operatorSession: OperatorSession, request: GameManagementRpc.CreateGameTitleV1Request): GameManagementRpc.CreateGameTitleV1Response
Create new game titles for individual games. |
createLimitedAccessEventOperatorV1 | suspend fun createLimitedAccessEventOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.CreateLimitedAccessEventOperatorV1Request): GameManagementRpc.CreateLimitedAccessEventOperatorV1Response
Create a GameManagementCommon.LimitedAccessEvent. |
deleteLimitedAccessEventOperatorV1 | suspend fun deleteLimitedAccessEventOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.DeleteLimitedAccessEventOperatorV1Request): GameManagementRpc.DeleteLimitedAccessEventOperatorV1Response
Deletes a limited access event. |
getAllLimitedAccessEventsOperatorV1 | suspend fun getAllLimitedAccessEventsOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.GetAllLimitedAccessEventsOperatorV1Request): GameManagementRpc.GetAllLimitedAccessEventsOperatorV1Response
Get a list of all limited access events attached to a game shard. |
getAllLimitedAccessEventsPartnerV1 | suspend fun getAllLimitedAccessEventsPartnerV1(partnerSession: PartnerSession, request: GameManagementRpc.GetAllLimitedAccessEventsPartnerV1Request): GameManagementRpc.GetAllLimitedAccessEventsPartnerV1Response
Get a list of all limited access events attached to a game shard. |
getLimitedAccessEventOperatorV1 | suspend fun getLimitedAccessEventOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.GetLimitedAccessEventOperatorV1Request): GameManagementRpc.GetLimitedAccessEventOperatorV1Response
Get a single limited access event by id. |
setFullAccessPlayerGroupsOperatorV1 | suspend fun setFullAccessPlayerGroupsOperatorV1(serviceSession: OperatorSession, request: GameManagementRpc.SetFullAccessPlayerGroupsOperatorV1Request): GameManagementRpc.SetFullAccessPlayerGroupsOperatorV1Response
Set the list of player groups that have full access to a game shard. |
setShardAccessModeOperatorV1 | suspend fun setShardAccessModeOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.SetShardAccessModeOperatorV1Request): GameManagementRpc.SetShardAccessModeOperatorV1Response
Sets the shard access mode for a specific game shard to the specified mode. |
updateGameShardV1 | suspend fun updateGameShardV1(operatorSession: OperatorSession, request: GameManagementRpc.UpdateGameShardV1Request): GameManagementRpc.UpdateGameShardV1Response
Edits the name and description of a game shard. |
updateGameTitleV1 | suspend fun updateGameTitleV1(operatorSession: OperatorSession, request: GameManagementRpc.UpdateGameTitleV1Request): GameManagementRpc.UpdateGameTitleV1Response
Updates a game title’s name and description. |
updateLimitedAccessEventOperatorV1 | suspend fun updateLimitedAccessEventOperatorV1(operatorSession: OperatorSession, request: GameManagementRpc.UpdateLimitedAccessEventOperatorV1Request): GameManagementRpc.UpdateLimitedAccessEventOperatorV1Response
Update an already defined limited access event to modify any details of the event. |
viewGameShardV1 | suspend fun viewGameShardV1(operatorSession: OperatorSession, request: GameManagementRpc.ViewGameShardV1Request): GameManagementRpc.ViewGameShardV1Response
Gets a game shard by game shard id. |
viewGameTitlesV1 | suspend fun viewGameTitlesV1(operatorSession: OperatorSession, request: GameManagementRpc.ViewGameTitlesV1Request): GameManagementRpc.ViewGameTitlesV1Response
Returns a list of all game titles. |
viewGameTitleV1 | suspend fun viewGameTitleV1(operatorSession: OperatorSession, request: GameManagementRpc.ViewGameTitleV1Request): GameManagementRpc.ViewGameTitleV1Response
Returns a game title by game title id. |