social / pragma.friend / FriendService / setPresenceV1 /
setPresenceV1 #
suspend fun setPresenceV1(session: PlayerSession, request: FriendRpc.SetPresenceV1Request): FriendRpc.SetPresenceV1Response
Sets a player’s presence on a game shard from a player client.
Returns a result string in the response message and the player’s current presence if present. See FriendResultStatus for values.