game / pragma.party / PartyService / syncServiceV1 /
syncServiceV1 #
suspend fun syncServiceV1(
session: ServiceSession,
request: PartyRpc.SyncServiceV1Request
): PartyRpc.SyncServiceV1Response
Syncs party state from the platform to the client.
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game / pragma.party / PartyService / syncServiceV1 /
suspend fun syncServiceV1(
session: ServiceSession,
request: PartyRpc.SyncServiceV1Request
): PartyRpc.SyncServiceV1Response
Syncs party state from the platform to the client.
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