PartyService | internal class PartyService(pragmaNode: PragmaNode, instanceId: <ERROR CLASS>, routingUtils: RoutingUtils = RoutingUtils.defaultInstance, instanceCount: Int = pragmaNode.getDistributedServiceInstanceCount(PartyService::class), inviteCodeGenerator: InviteCodeGenerator = InviteCodeGenerator(instanceId, instanceCount), partyClient: PartyClient = PartyClient(), gameInstanceClient: GameInstanceClient = GameInstanceClient(), sessionClient: SessionClient = SessionClient(), matchmakingClient: MatchmakingClient = MatchmakingClient(), multiplayerClient: MultiplayerClient = MultiplayerClient(), alertingMutexFactory: AlertingMutexFactory = AlertingMutexFactory(), createPartyCommand: CreatePartyCommand = CreatePartyCommand(), enterMatchmakingCommand: EnterMatchmakingCommand = EnterMatchmakingCommand(), removePlayerCommand: RemovePlayerCommand = RemovePlayerCommand(), invitePlayerCommand: InvitePlayerCommand = InvitePlayerCommand(), updatePartyCommand: UpdatePartyCommand = UpdatePartyCommand(), partyProxy: PartyProxyImpl = PartyProxyImpl(), partyCommandHelper: PartyCommandHelper = PartyCommandHelper(), gameServerCompatibility: GameServerCompatibility = GameServerCompatibility(), timeProxy: TimeProxy = TimeProxy()) : DistributedService, ConfigHandler<PartyConfig>
The PartyService is a game loop service where players may join up with each other, configure their game settings, and then enter matchmaking. |