game / pragma.multiplayer / MultiplayerService / syncGameInstanceV1 /

syncGameInstanceV1 #

suspend fun syncGameInstanceV1( session: PlayerSession, request: MultiplayerRpc.SyncGameInstanceV1Request ): MultiplayerRpc.SyncGameInstanceV1Response

Synchronizes latest game instance state. Used to resynchronize the client to the platform.

See PartyService.syncServiceV1.