game / pragma.multiplayer / MultiplayerService / syncGameInstanceV1 /
syncGameInstanceV1 #
suspend fun syncGameInstanceV1(
session: PlayerSession,
request: MultiplayerRpc.SyncGameInstanceV1Request
): MultiplayerRpc.SyncGameInstanceV1Response
Synchronizes latest game instance state. Used to resynchronize the client to the platform.
See PartyService.syncServiceV1.