game / pragma.multiplayer / MultiplayerService / initializeGameInstanceV1 /
initializeGameInstanceV1 #
suspend fun initializeGameInstanceV1(session: PlayerSession, request: MultiplayerRpc.InitializeGameInstanceV1Request): MultiplayerRpc.InitializeGameInstanceV1Response
Retrieves latest game instance state. Used to synchronize the client to the platform.
See PartyService.syncServiceV1.