game / pragma.multiplayer /

Package pragma.multiplayer #

Types #

NameSummary

MultiplayerService

internal class MultiplayerService(pragmaNode: PragmaNode, instanceId: <ERROR CLASS>, partyClient: PartyClient = PartyClient(), gameInstanceClient: GameInstanceClient = GameInstanceClient(), cache: MultiplayerCache = MultiplayerCache()) : DistributedService, ConfigHandler<MultiplayerConfig>

The MultiplayerService is intended to handle the routing mismatch between players and their various multiplayer states.