game-common / pragma.playerdata / EntityData /
EntityData #
data class EntityData(entityByInstanceId: MutableMap<UUID, Entity>, changedEntities: MutableSet<UUID>, entitiesToDelete: MutableSet<UUID>)
Contains reference to the player’s entities and used to keep track of changes to apply in the db
- entityByInstanceId contains map of instanceId to Entity
- changedEntities is a set of instanceIds for entities that should be added or updated
- entitiesToDelete is a set of instanceIds for entities that should be deleted
Constructors #
EntityData | fun EntityData(entityByInstanceId: MutableMap<UUID, Entity>) |
EntityData | fun EntityData(entityByInstanceId: MutableMap<UUID, Entity>, changedEntities: MutableSet<UUID>, entitiesToDelete: MutableSet<UUID>) |