game-common / pragma.fleet / FleetPlugin / selectServerPool /
selectServerPool #
abstract suspend fun selectServerPool(gameServerVersion: <ERROR CLASS>, gameServerZone: <ERROR CLASS>, ext: ExtAllocateGameServer): ServerPool
Determine what server pool should be used when allocating game servers for the given game allocation request details. The ServerPool.serverPoolId is used to differentiate the queues of capacity allocation requests.
Used by
- FleetService: Executed when processing a game allocation request from the GameInstanceService.
Parameters #
gameServerVersion | The requested game server version for the game allocation. |
gameServerZone | The requested game server zone for the game allocation. |
ext | A custom data payload for the game allocation. |