Set Up the Unreal SDK #
This tutorial can be run against either a new Unreal C++ project or a preexisting one. It has been tested against Unreal Engine 5.3.
Create a new project (optional) #
Edit the Pragma SDK setup script #
Create a
Plugins
folder in the root of your Unreal project using File Explorer.Copy
pragma-engine/sdk/unreal4/update-pragma-sdk.sh
to thePlugins
folder you just created.Open the
update-pragma-sdk.sh
script and modify as follows:
Uncomment
SOURCE_ENGINE_RELATIVE_FOLDER
.Change the value of
SOURCE_ENGINE_RELATIVE_FOLDER
to point to your Pragma Engine repo.Uncomment
TARGET_PRAGMA_SDK_DIR
.Change the path to
PragmaSDK
.
Run
update-pragma-sdk.sh
in Git Bash from the directory where you copied the script. Confirm that thePragmaSDK
folder now exists in yourPlugins
directory.Open
Source/[Project Name]/[Project Name].Build.cs
and addPragmaSDK
andPragmaSDKAux
to thePublicDependencyModuleNames
array:PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "PragmaSDK", "PragmaSDKAux" });
Configure the Pragma SDK #
Open your Unreal Project’s Config/DefaultGame.ini
file and add the following configuration information to the bottom:
[/Script/PragmaSDK.PragmaSdkConfig]
BackendAddress="http://127.0.0.1:10000"
ProtocolType="WebSocket"
GameClientVersion="GameServerVersion1"
When configuring the SDK for a game server, you should use the PartnerBackendAddress config and port 10100 (partner port).
(Optional) Add the following to Config/DefaultEngine.ini
to enable logs for every inbound and outbound RPC with payloads.
[Core.Log]
LogPragma=Verbose