game / pragma.multiplayer / MultiplayerService / syncPartyV1 /
syncPartyV1 #
suspend fun syncPartyV1(session: PlayerSession, request: MultiplayerRpc.SyncPartyV1Request): MultiplayerRpc.SyncPartyV1Response
Retrieves latest party state. Used to synchronize the client to the platform.
See PartyService.syncServiceV1.