game / pragma.multiplayer / MultiplayerService / syncGameInstanceV1 /
syncGameInstanceV1 #
suspend fun syncGameInstanceV1(session: PlayerSession, request: MultiplayerRpc.SyncGameInstanceV1Request): MultiplayerRpc.SyncGameInstanceV1Response
Synchronizes latest game instance state. Used to resynchronize the client to the platform.
See PartyService.syncServiceV1.