game / pragma.multiplayer / MultiplayerService / initializePartyV1 /
initializePartyV1 #
suspend fun initializePartyV1(session: PlayerSession, request: MultiplayerRpc.InitializePartyV1Request): MultiplayerRpc.InitializePartyV1Response
Retrieves latest party state. Used to synchronize the client to the platform.
See PartyService.syncServiceV1.