game / pragma.multiplayer / MultiplayerService / initializeGameInstanceV1 /

initializeGameInstanceV1 #

suspend fun initializeGameInstanceV1(session: PlayerSession, request: MultiplayerRpc.InitializeGameInstanceV1Request): MultiplayerRpc.InitializeGameInstanceV1Response

Retrieves latest game instance state. Used to synchronize the client to the platform.

See PartyService.syncServiceV1.