Tech Blog #

From step-by-step tutorials to concept-based instructions, read through our Tech Blog to learn more about how Pragma Engine can support your live-service development needs.

Content Data Series #

The Content Data System: Part 1

Two books bundled together next to a candle.

Learn how the Content Data sytems works and how to create your own provided or custom content data.

Posted by: Patrick Olszewski

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The Content Data System: Part 2

A digital folder with the Pragma logo in the corner.

Learn how to create your own Content Data, leverage your content with Plugins, and more.

Posted by: Patrick Olszewski

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Instanced Item Series #

Instanced Part I: Creating Custom Content

Gear-type items surround by books and parchment.

Create custom content using protobufs and define three unique instanced items using item catalogs.

Posted by: Patrick Olszewski

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Instanced Part II: Building Unique Instanced Items with Plugins

A copper sword, iron helmet, and bronze breastplate.

Create an InstancedItemPlugin and customize the newInstanced() function to build instanced items using unique, user-defined custom content.

Posted by: Patrick Olszewski

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Instanced Part III: Upgrading Instanced Items

Gear-type items and elemental runestones surrounded by books.

Create an item upgrading system using the InstancedItemPlugin’s update() function and user-defined custom content.

Posted by: Patrick Olszewski

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Stackable Items Series #

Stackables Part I: Creating Stackable Items

Gold coins falling.

Create a stackable currency called “gold coins” and test stackable items by running simulated service calls.

Posted by: Patrick Olszewski

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Stackables Part II: Purchasing Stackable Items in a Store

Gold coins and iron, copper, and tin ores leaned against a backpack.

Create an in-game store that buys and sells stackable items.

Posted by: Patrick Olszewski

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Stackables Part III: Creating a Crafting System Using Stores

A stack of gold coins, a pile of copper, tin, and iron ores, and a bundle of copper, bronze, and iron ingots.

Leverage the store system to create a stackables crafting system that smelts ores into ingots.

Posted by: Patrick Olszewski

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