Matchmaking SDK and Events #
Matchmaking Service SDK Methods #
The table below contains a list of the SDK methods relevant to the Matchmaking service. These methods are available via the
|Allows a player to leave matchmaking. Removes their whole party from matchmaking.|
|Queries information on matchmaking queues.|
The SDK calls invoke various Matchmaking Plugin methods through Matchmaking service RPCs. For a list of Matchmaking service RPCs, see the MatchmakingService reference page.
Matchmaking Service Bindable Events #
There are several matchmaking-related events that player clients and game servers can listen to. The following tables contain bindable events relevant to the Matchmaking service, along with associated descriptions of when the event is triggered.
Player Client Events #
The following events are handled by the player client.
|The party enters matchmaking.|
|The party leaves matchmaking.|
|A player is added to the game instance. The game server is not yet ready.|
|Player is removed from matchmaking.|
Game Server Events #
The following events are handled by the game server.
|The given active game instance enters matchmaking.|
|The given active game instance leaves matchmaking.|