Game Instance Components #

This section provides a baseline understanding of key components used in the Game Instance service. To learn how these components work together, see Game Instance Tasks.

Game Instance SDK #

The Pragma SDK provides methods that developers can use to facilitate game instance processes, such as connecting more players or ending the game. In the Game Instance Tasks topic we’ll see how these methods can be used. You can view a list of the Game Instance service SDK methods in the Game Instance SDK and Events topic.

Game Instance Service Plugins #

The GameInstancePlugin and GameInstanceMatchmakingPlugin allow developers to implement custom game instance functionality. In the Game Instance Tasks topic we’ll see how these methods can be used, along with the SDKs that invoke them. You can view all the Game Instance Plugin methods and their properties on the Game Instance Plugin reference page and the Game Instance Matchmaking Plugin reference page.

Game Instances #

GameInstance.GameInstance represents a running game instance, and includes details about the parties, players, and a custom-defined payload of extra game information that will be used to create the game instance.

property/methoddescription
idunique GameInstanceId of the game instance
playerslist of players in the game instance
partieslist of parties in the game instance
gameServerZonethe game server zone the game instance is using
inMatchmakingboolean value indicating whether the GameInstance is currently enrolled within matchmaking to find more players
removedPlayerslist of players previously removed from the game instance
extthe ExtGameInstance created during matchmaking in the NewGameInstance

Game Parties #

GameInstance.GameParty represents a party within a game instance.

propertydescription
idunique party ID
playerslist of players in the game instance
extthe ExtGameParty set by the NewGameInstance and GameInstanceUpdate. Used to store unique data for a party in a game instance.

Game Players #

GameInstance.GamePlayer represents a player within a game instance.

propertydescription
playerIdunique player ID
socialIdunique social ID
displayNameplayer’s public display name
partyIdparty ID for the party the player belongs to
teamNumberplayer’s assigned team number
extthe ExtGamePlayer created during matchmaking in the NewGameInstance or GameInstanceUpdate. Used to store unique data for a player in a game instance.

Extension Data #

You can use Extension Data (exts) to pass custom information between different Pragma components for the duration of the game instance. Fields in the various exts can be stored on the engine, or forwarded to plugins, game servers, and player clients through other exts. Using exts to define when and how certain data travels between two components allows you to control each component’s access to certain data. See Game Instance Tasks for sample implementation.

The following table lists the ext payloads relevant to game instance information.

extdescriptionExample data
ExtRemovePlayersRequestGame instance data sent from the game server to the Game Instance Plugin’s onRemovePlayers method when a group of players are removed from a game instance.game time elapsed at removal time
ExtRemovePlayerPlayer data passed from the game server to the Game Instance Plugin’s onRemovePlayers method via the playerToRemove list when a player is removed from a game instance.player’s progress on current mission
ExtRemovedFromGamePlayer data populated by the Game Instance Plugin’s onRemovePlayers method and sent to the removed player client in the OnRemovedFromGame notification when the player is removed from a game instance.rewards delta
ExtEndGameRequestGame instance data sent from the game server to the Game Instance Plugin’s onEndGame method when a game instance ends.game metrics
ExtPlayerGameResultPlayer data passed from the game server to the Game Instance Plugin’s onEndGame method via the PlayerGameResult list when a game instance ends.completed missions, points gained
ExtGameEndedPlayer data populated by the Game Instance Plugin’s onEndGame method and sent to the player in the OnGameEnded notification when a game instance ends. Players previously removed from the game instance can still receive this information.rewards delta
ExtAddedToGameGame instance data populated by the Game Instance Plugin’s buildExtAddedToGame method and sent to the player client in the OnAddedToGame notification when the player is added to a game.team color, current game score
ExtGameInstanceGame instance data populated by the Matchmaking Plugin’s matchParties method and sent to the Game Instance Service when a new game instance is created. This data will be used when creating the new game instance and persists on the engine for the duration of the game instance.max game instance duration, game mode, map
ExtGamePartyParty data populated and passed to the Game Instance service when the Matchmaking service creates a NewGameInstance or GameInstanceUpdate. The data persists on the engine for the duration of the party’s time in the game instance and can be updated during subsequent plugin calls.custom party data
ExtGamePlayerPlayer data populated and passed to the Game Instance service when the Matchmaking service creates a NewGameInstance or GameInstanceUpdate. The data persists on the engine for the duration of the player’s time in the game instance and can be updated during subsequent plugin calls.Steam ID
ExtGameStartGame instance data provided to the game server starting the game. When the game server is allocated a game, it calls getGameStartDataV1, which invokes the Game Instance Plugin’s buildExtGameStart method. This ext could include data sent to the Game Instance service in the ExtGameParty payload.game instance duration
ExtGameServerPlayerPlayer data provided to the game server by the Game Instance service. When the game server is allocated a game, it calls getGameStartDataV1, which invokes the Game Instance Plugin’s buildExtGameServerPlayer method for each player in the game instance. This ext could include data sent to the Game Instance service in the ExtGamePlayer payload.Steam ID
ExtPlayerConnectionDetailsConnection details populated by the game server and used when a game instance is ready for players to join. Players receive the connect details in the OnHostConnectionDetailsReceived notification.game server zone/region
ExtUpdateGameInstanceRequestPayload sent via the game server’s UpdateGameInstance SDK method defining what updates to make to a game instance.advance the current game phase

Teams #

Pragma Engine allows for creating teams of players or parties within a game instance. This allows for a scenario where a developer wishes to split the players or parties into opposing teams when necessary for MMR balancing.

End of Game Processing #

When game instances end, the Game Instance service processes individual players, as well as the complete game instance end flow. This includes making parallel requests to all services that need to process game instance results, aggregating the respective results, and sending the results notification to players. See End a Game Instance for more details about how Pragma Engine handles game ends.