game / pragma.multiplayer / MultiplayerService / syncPartyV1 /

syncPartyV1 #

suspend fun syncPartyV1(session: PlayerSession, request: MultiplayerRpc.SyncPartyV1Request): MultiplayerRpc.SyncPartyV1Response

Retrieves latest party state. Used to synchronize the client to the platform.

See PartyService.syncServiceV1.