game / pragma.multiplayer / MultiplayerService / initializePartyV1 /

initializePartyV1 #

suspend fun initializePartyV1(session: PlayerSession, request: MultiplayerRpc.InitializePartyV1Request): MultiplayerRpc.InitializePartyV1Response

Retrieves latest party state. Used to synchronize the client to the platform.

See PartyService.syncServiceV1.